Heim Nachricht Alle Wunder in der Zivilisation 7 bestätigten bisher (Civ 7)

Alle Wunder in der Zivilisation 7 bestätigten bisher (Civ 7)

Autor : Grace Feb 20,2025

Alle Wunder in der Zivilisation 7 bestätigten bisher (Civ 7)

Entdecken Sie die Wunder der Zivilisation 7 : Ein umfassender Leitfaden für Wunder

Das Erstellen von Gebäuden verbessert Ihre Zivilisation , aber Wunder erhöhen Ihr Imperium auf neue Höhen. Dieser Leitfaden beschreibt jedes Wunder, das in Civilization 7 nach Alter kategorisiert ist.

Inhaltsverzeichnis

  • Alle Zivilisation 7 Wunder
  • Antike Alter
  • Explorationsalter
  • Moderne

Wie seine Vorgänger unterteilt Zivilisation 7 Wunder in verschiedene Alterskategorien. Jedes Alter enthält einzigartige Wunder, die alle unten aufgeführt sind.

Antike Age Wunder

WonderEffectPlacement Requirements
Angkor WatIncreased Happiness and Specialist Limit in this City.Adjacent to a River tile.
Colosseum+3 Culture; +2 Happiness on Quarters in this City.Adjacent to a District.
Colossus+3 Gold; +3 Resource Capacity; +1 Economic Attribute point.On Coast adjacent to land.
Dur-Sharrukin+5 Science; Acts like a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements.On a Flat tile.
Emile BellUnique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals; +1 Diplomatic Attribute point.On a Rough tile.
Gate of All NationsIncreased Gold and Support on all Wars.Adjacent to a District.
Great Stele+200 Gold upon completing any Wonder in this City (including itself).On a Flat tile.
Ha’among’a Maui+2 Culture; +1 Culture and Food on Fishing Boats in this Settlement; +1 Cultural Attribute point.On a Grassland or Tropical tile adjacent to Coast.
Hanging Gardens+1 Food on Farms in this Settlement; +10% growth rate in all Cities; +1 Expansionist Attribute point.Adjacent to a River.
Mausoleum of Theodoric+3 Production; +100% yields and HP from pillaging; +1 Militaristic Attribute point.Adjacent to Coast.
Monks MoundIncreased Food and Resource Capacity in this City.Adjacent to a River tile.
Mundo PerdidoIncreased Happiness and Science on Tropical tiles in this City.On a Tropical tile.
Nalanda+3 Science; +1 Codex; 2 Codex slots; +1 Scientific Attribute point.On a Plains tile.
OracleIncreased Culture; additional Culture per Age when gaining Narrative Event rewards.On a Rough tile.
Petra+2 Gold; +1 Gold and Production per Desert tile in the Settlement.On a Desert tile.
Pyramid of the Sun+3 Culture; +3 Culture on each Quarter in this Settlement.On a Flat tile adjacent to a District.
Pyramids+1 Gold and Production on Minor and Navigable River tiles in this City.On a Desert tile adjacent to a Navigable River tile.
Sanchi StupaIncreased Happiness and Culture based on excess Happiness in this City.On a Plains tile.
Terracotta Army+2 Production; grants a free Army Commander; +25% Army experience.On a Grassland tile.
Weiyang Palace+6 Influence.On a Grassland tile.

Exploration Age Wunder

WonderEffectsPlacement Requirements
Borobudur+3 Happiness; +2 Food and Happiness on Quarters.Adjacent to a Coast tile.
Brihadeeswarar Temple+3 Influence; Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers.On a Minor River or adjacent to a Navigable River.
El Escorial+3 Happiness; 3 Relic Slots; +1 Settlement Limit; +4 Happiness on Cities within 7 tiles.On a Rough tile.
Erdene ZuuIncreased Culture upon creating Cavalry Units.On a Flat Plains, Flat Tundra, or Flat Desert tile.
Forbidden City+2 Culture; +2 Culture and Gold on all Fortification Buildings in this Settlement.Adjacent to a District.
Hale o Keawe+2 Culture; constructing a Coast Building grants Culture (50% of cost); 3 Relic Slots.Adjacent to a Coast tile, but not adjacent to a Tundra tile.
House of Wisdom+3 Science; gains 3 Relics; +2 Science on Great Works; 3 Great Works slots.Adjacent to an Urban tile.
Machu Pichu+4 Gold; Increased Resource Capacity; +4 Culture and Gold on adjacent tiles.On a Tropical Mountain tile.
Notre Dame+4 Happiness; Specialists provide +3 Culture during Celebrations; starts a Celebration upon completion.Adjacent to a River tile and a District.
Serpent Mount+4 Influence; +3 Science and +2 Production to all Unique Improvements.On a Grassland tile.
Shwedagon Zedi Daw+4 Science; +2 Science on Rural tiles with at least 1 Happiness; +1 Wildcard Attribute point.Adjacent to a Lake.
Tomb of Askia+2 Gold; +2 Resource Capacity; +2 Gold and Production per Resource assigned.On a Desert tile.
White TowerIncreased Happiness based on Unique Traditions in your Government.Adjacent to a City Hall.

moderne Zeitwunder

WonderEffectsPlacement Requirements
Brandenburg GateIncreased Production; no Happiness penalty from War Weariness; increased Happiness in conquered Settlements.Adjacent to a District.
Chengde Mountain ResortIncreased Gold based on Trade Routes with other Civilizations.Adjacent to a Mountain tile.
Dogo OnsenIncreased Happiness; gains Population during Celebrations.Adjacent to a Coast tile.
Doi Suthep+4 Influence; +5 Culture and Gold per City-State you are Suzerain of.On a Rough tile.
Eiffel TowerIncreased Culture and Happiness on Districts in this City.Adjacent to a District.
HermitageIncreased Culture based on slotted Great Works.On a Tundra tile.
Muzibu Azaala Mpanga+4 Food; +2 Food on all Lake tiles; +2 Culture and Happiness on Lake tiles in this Settlement.Adjacent to a Lake tile.
Oxford UniversityTo be determinedTo be determined
Palacio de Bellas ArtesIncreased Culture and Happiness based on Great Works; additional Great Works slots.Adjacent to an Urban District.
Red FortTo be determinedTo be determined
Statue of LibertyIncreased Happiness; spawns Migrant Units; increased Resource Capacity; increased Gold and Production per assigned Resource.On a Coast tile adjacent to land.
Taj MahalTo be determinedTo be determined

Dies schließt die bestätigten Wunder für Zivilisation 7 ab. Weitere Informationen zu Spielen und Führungskräften finden Sie unter zusätzliche Ressourcen.

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