Pippin Barr, a prolific solo developer known for his thought-provoking and often bizarre creations, has released his latest game: It's As If You Were On Your Phone. This new title challenges players to simulate phone use—making gestures and completing prompts—within a near-future setting where conforming to this societal pressure is paramount.
It's As If You Were On Your Phone (IAIYWOYP) presents a surreal experience. The core gameplay revolves around the paradoxical act of pretending to be on your phone while simultaneously avoiding direct engagement. Set in a future where the pressure to appear constantly connected, yet subtly detached, is absolute, players navigate prompts and gestures to maintain this precarious balance.
While the gameplay itself may be minimalistic, the game's artistic merit lies in its commentary. It's less a traditional game and more a statement on societal pressures and conformity, transcending a simple "phones are bad" message.
It's art!
Should you play IAIYWOYP? That depends on your openness to experimental games. If you're willing to engage with its unique premise and consider its underlying message, it offers a compelling, if unconventional, experience. However, the limited gameplay may not appeal to those seeking more traditional game mechanics.
Given Barr's history of creating intriguing, if unconventional, games, IAIYWOYP is worth considering for the experience alone. Play it, reflect on its message, and perhaps discover something about your own relationship with technology.
Looking for something more traditional? Check out our list of the top five new mobile games this week!