Home News Atomfall Shows Off Gameplay Ahead of March Release

Atomfall Shows Off Gameplay Ahead of March Release

Author : Layla Mar 15,2025

Atomfall Shows Off Gameplay Ahead of March Release

Summary

  • Atomfall, a first-person survival game from Rebellion, plunges players into a post-nuclear 1960s England.
  • Explore quarantined zones, craft essential items, battle robots and cultists, and upgrade your arsenal.
  • Gameplay blends melee and ranged combat, resource scavenging, and skill progression.

Rebellion Developments, renowned for the Sniper Elite franchise, ventures into new territory with Atomfall, a first-person survival game. Initially unveiled during Xbox's Summer Game Fest showcase, Atomfall quickly garnered attention, particularly with its day-one Game Pass inclusion. While overshadowed by other major announcements, its intriguing premise captivated audiences.

A recent seven-minute gameplay trailer provides a detailed look at Atomfall's world. Set in an alternate 1960s England devastated by nuclear disaster, the game evokes the atmosphere of titles like Fallout and STALKER. Players will navigate quarantine zones, villages, and research bunkers, scavenging resources to survive against hostile robots, cultists, and perilous environments.

Atomfall's Gameplay Deep Dive

The trailer showcases a range of weaponry, including a cricket bat, revolver, shotgun, and bolt-action rifle—all upgradeable. Crafting plays a significant role, allowing players to create healing items and combat tools like Molotov cocktails and sticky bombs. A metal detector aids in locating hidden supplies and crafting materials. Furthermore, players can unlock skills across four categories: melee, ranged combat, survival, and conditioning, enhancing their capabilities through training manuals.

Launching March 27th on Xbox, PlayStation, and PC (with day-one Game Pass availability on Xbox), Atomfall promises a compelling survival experience. Rebellion plans to release another in-depth video soon, so stay tuned for further updates.

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