Home News How Crime and Punishment Work in Kingdom Come: Deliverance 2

How Crime and Punishment Work in Kingdom Come: Deliverance 2

Author : Nora Feb 28,2025

Crime in Kingdom Come: Deliverance 2 significantly impacts gameplay, altering NPC interactions and world reactions. Actions like theft, trespassing, or assault lead to serious consequences. This guide details the crime and punishment system.

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Understanding Crimes in Kingdom Come: Deliverance 2

Crimes and Punishment rules in KCD2

Screenshot captured by The Escapist
Any action disrupting the game's law-abiding world is considered a crime. Enhanced AI in the sequel makes NPCs more perceptive to criminal activity. Consequences range from immediate apprehension to later pursuit.

Illegal actions include:

  • Murder: Killing innocent NPCs.
  • Theft: Stealing from homes, shops, or unconscious individuals.
  • Lockpicking: Illegally accessing locked buildings or chests.
  • Pickpocketing: Directly stealing from people.
  • Assault: Attacking civilians or guards.
  • Animal Cruelty: Harming domestic animals.
  • Trespassing: Unauthorized entry into private areas.
  • Disrupting Order: Causing disturbances in towns.

Consequences of Apprehension

Getting caught by a guard while committing a crime in Kingdom Come: Deliverance 2

Screenshot captured by The Escapist
Guards and civilians will report criminal activity, triggering investigations. Upon capture, options include:

  1. Paying a Fine: The cost varies depending on the crime's severity.
  2. Negotiation: High Speech/Charisma skills might allow you to talk your way out, though this is less effective for serious crimes.
  3. Escape: Attempting to flee will make you a wanted fugitive, requiring you to avoid capture and potentially change your appearance to evade recognition.
  4. Accepting Punishment: Facing the consequences, which vary in severity based on the crime committed.

Punishment System in Kingdom Come: Deliverance 2

execution area in Kingdom Come: Deliverance 2

Screenshot captured by The Escapist
Punishments range from minor inconveniences to execution.

  1. Pillory (Public Humiliation): A short sentence for minor offenses like trespassing.
  2. Caning (Physical Punishment): Public beating for mid-level crimes like assault or theft.
  3. Branding (Permanent Criminal Status): A permanent mark for repeat offenders or serious crimes, impacting NPC interactions and trade opportunities.
  4. Execution (Game Over): The ultimate penalty for severe crimes.

Related: Mastering the Best Ending in Kingdom Come Deliverance 2

Reputation and its Impact

Reputation significantly influences how NPCs interact with you. Each town and faction tracks reputation separately. A poor reputation limits interactions, while a good reputation unlocks discounts, quests, and dialogue options. Guards will be more likely to search you if your reputation is low. Improving reputation requires community contributions, such as charitable acts or paying fines. This system is comparable to the Honor system in Red Dead Redemption 2.

Avoiding Apprehension

While the crime system is a gameplay element, careful planning is key. To avoid capture:

  • Minimize Witnesses: Assess your surroundings before committing crimes.
  • Disguise: Change your appearance to avoid recognition.
  • Nighttime Operations: Commit crimes under the cover of darkness.
  • Strategic Selling: Sell stolen goods to fences or black market dealers away from the crime scene.

This comprehensive guide explains the crime and punishment system in Kingdom Come: Deliverance 2.

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