Mastering Roblox's *Pressure* hinges on understanding each monster's unique behavior to conquer every room. Some share similar strategies, while others demand specific tactics. This guide details every monster in *Pressure* and how to survive their encounters.
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Table of contents
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How to Survive All Monsters in Pressure
Pandemonium
Good People
Eyefestation
Squiddles
Locker Void-Mass
Wall Dweller
Redeemer and Hanger
Candlebearers & Candlebrutes
The Angler
Pinkie
Froger
Chainsmoker
Blitz
Bottomfeeder
The DiVine
How to Survive All Monsters in Pressure
This guide outlines how to defeat every monster in Pressure. Some are random encounters, others are Node monsters following specific paths, and some, like The DiVine, inhabit specific areas like Oxygen Gardens. I'll detail strategies and telltale signs to help you time your escapes. Remember, avoid prolonged hiding to prevent the Cleithrophobia effect from forcing you out of cover.
Pandemonium
Image by The EscapistFlickering lights signal a possible Pandemonium spawn. Don't immediately hide; instead, position yourself near a locker. Listen for its roar. Pandemonium instantly kills anyone in its line of sight who isn't in a locker. Entering a locker triggers a mini-game: keep your cursor centered as the locker shakes. Survive the mini-game, survive Pandemonium.
Good People
Image by The EscapistGood People spawns in rooms with dead-end doors, one being a Fake Door. Entering it means instant death. Remember these clues:
Fake Door Clues: Listen for breathing, growling, sparks, or faint scanlines on the navi-path sign near a door before opening it.
Dark Rooms: In dark rooms, Fake Door navi-paths remain lit, while real doors are dark.
HQ Messages: If HQ suggests a path without specifying the wrong one, check for Fake Doors.
Eyefestation
Image by The EscapistThis shark-like monster appears in rooms overlooking the ocean. Avoid eye contact through the window; it drains HP. Simply leave the room without looking to despawn it.
Squiddles
Image by The EscapistTurn off your light if you see them and maintain a wide berth. They appear in dark rooms; switching off your light allows safe passage.
Locker Void-Mass
Image by The EscapistThese slimes randomly spawn in lockers. Entering an infested locker causes damage and entrapment. Check for purple slime before entering. Trapped players take continuous damage until freed or killed.
Wall Dweller
Image by The EscapistThese spawn in walls, emerging unexpectedly to instantly kill. Listen for out-of-sync footsteps. Turning around causes them to retreat. Baiting them for a teammate kill is effective. Note: Contact with a roaming Node like The Angler kills Wall Dwellers, leaving a health-restoring meat chunk.
Redeemer and Hanger
Image by The EscapistPicking up the Redeemer revolver starts a mini-game against the Hanger. Rapidly mash E (Interact) to resist its influence and shoot the Hanger. Failure results in self-harm or being stabbed.
Candlebearers & Candlebrutes
Image by The EscapistCandlebearers are stunned by light, but don't shine for more than 3 seconds; they'll become enraged. Sporadic light exposure slows them down. Candlebrutes are faster and only slowed, not stunned, by light; shine for 5 seconds max before they enrage. A fully blue light indicates enragement.
The Angler
Image by The EscapistBrief light flickering signals The Angler's spawn. Hide in a nearby locker. They spawn only in rooms with lockers. Failure to hide results in instant death. Submerging your head in water is another option.
Pinkie
Pinkie is like The Angler, but without the light flicker warning; listen for screeching. Hide in a locker upon hearing it.
Froger
Froger mirrors The Angler (flickering lights, screeching), but rebounds after reaching the end of its path, so be ready to hide again.
Chainsmoker
Chainsmoker (flickering lights, rattling chains) emits green smoke before entering, forcing you from lockers. Hide when your screen shakes. It's one of the slowest monsters.
Blitz
The fastest variant; hide when you hear its screech and roar.
Bottomfeeder
Image by The EscapistAppearing only in The Dredge, it attacks in water. Use dry surfaces to evade. If caught, a mini-game (mashing Q and E or mobile equivalents) lets you escape, but it drains health.
The DiVine
Image by The EscapistThese tree-like monsters in Oxygen Gardens are harmless unless you step on grass, triggering pursuit and 75 damage. They can combine with other monsters (e.g., avoid grass and eye contact with Eyefestation).
This guide covers all monsters in *Pressure*. Don't forget to check for *Pressure* codes for extra rewards.