Pocketpair, the developer behind the highly successful game Palworld, has recently disclosed that changes made to the game through recent patches were necessitated by an ongoing patent lawsuit filed by Nintendo and The Pokémon Company. Launched early in 2024, Palworld quickly set records for sales and concurrent players on Steam, Xbox, and PC, priced at $30 and available on Game Pass. The overwhelming success led Pocketpair to form a new business venture with Sony called Palworld Entertainment to expand the game's IP, and subsequently release the game on PS5.
Following its launch, Palworld drew comparisons to Pokémon due to similarities between the game's creatures, known as Pals, and Pokémon. This led to accusations of design theft, prompting Nintendo and The Pokémon Company to pursue a patent lawsuit against Pocketpair rather than a copyright infringement suit. They are seeking damages and an injunction to halt Palworld's distribution.
In November, Pocketpair confirmed that they were being sued over three Japan-based patents related to the mechanic of capturing creatures in a virtual field, akin to the Pal Sphere mechanic in Palworld, which is similar to the capturing system in the 2022 Nintendo Switch game, Pokémon Legends: Arceus.
Six months later, Pocketpair admitted that the changes introduced in Patch v0.3.11 in November 2024 were a direct result of the lawsuit. This patch altered the summoning mechanic from throwing Pal Spheres to a static summon beside the player, along with other gameplay adjustments. Pocketpair stated that these modifications were crucial to avoid further degradation of the player experience.
Further changes came with Patch v0.5.5, where gliding is now performed with a glider rather than with Pals. Although Pals still offer passive gliding buffs, players must now carry a glider in their inventory. Pocketpair described these alterations as "compromises" forced by the threat of an injunction that could block Palworld's development and sales.
Despite these changes, Pocketpair remains committed to contesting the lawsuit, focusing on proving the patents' invalidity. They expressed regret over the necessary adjustments and emphasized their dedication to continuing Palworld's development and delivering new content to their fans.
At the Game Developers Conference in March, John "Bucky" Buckley, Pocketpair's communications director and publishing manager, discussed the studio's challenges, including the lawsuit. He revealed that the legal action was unexpected and had not been considered by the studio prior to the suit's filing.