In the immersive world of Baldur's Gate 3, players have the opportunity to explore Faerun with characters directly from their Dungeons & Dragons campaigns, tackling the urgent threat of a Mindflayer invasion and the looming danger of an Illithid parasite that could transform them into Mindflayers. This time-sensitive challenge adds a thrilling layer of urgency to the adventure, pushing players to act swiftly to save the Forgotten Realms and preserve their characters' identities.
The game's adherence to D&D rules allows for dynamic character development through Multiclass combinations, offering players the chance to craft versatile builds that harness the strengths of multiple classes. These Multiclass setups can transform characters into formidable warriors capable of facing any adversary.
As of January 13, 2025, Larian Studios is set to introduce 12 new Subclasses, further enriching the gameplay experience. While awaiting these updates, players eager to dive into the current game can experiment with several compelling Multiclass builds. The impending addition of Subclasses like Swashbuckler and Oath of Conquest will undoubtedly shake up the Multiclass dynamics, but until then, let's explore some standout setups, including the Paladin-Warlock staple and a thematic Sorcerer-Cleric blend.
12 Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)
Enhance The Warlock’s Utility With All-Around Offense And Defense
The Lockadin Staple build is a testament to the synergy between the Warlock and Paladin classes, leveraging their shared reliance on Charisma. This combination maximizes the Warlock's utility and damage potential, bolstered by the Paladin's defensive capabilities and offensive firepower.
The Warlock's short-rest Spell Slots enable frequent use of Divine Smite, while the Paladin's Heavy Armor Proficiency and Extra Attack enhance survivability and melee prowess. Here’s a step-by-step guide to crafting this build:
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Paladin 1: Oath of the Ancients Subclass - Divine Sense - Lay on Hands - Channel Oath: Healing Radiance | - Channel Oath: 1 - Lay on Hands: 3 |
Level 2 | Paladin 2 - Fighting Style: Great Weapon Fighting - Divine Smite | - Channel Oath: 1 - Lay on Hands: 3 - Known Spells: 2 + CHA Mod - Spell Slots: 2 1st-Level |
Level 3 | Paladin 3 - Divine Health - Channel Oath: Nature’s Wrath - Channel Oath: Turn the Faithless - Oath Spells: Speak with Animals, Ensnaring Strike | - Channel Oath: 1 - Lay on Hands: 3 - Paladin Spells: 3 + CHA Mod - Paladin Spell Slots: 3 1st-Level |
Level 4 | Paladin 4 - Choose Feat | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 4 + CHA Mod - Paladin Spell Slots: 3 1st-Level |
Level 5 | Paladin 5 - Extra Attack - Oath Spells: Misty Step, Moonbeam | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level |
Level 6 | Warlock 1: The Fiend Subclass - Pact Magic - Dark One’s Blessing | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 2 Spells - Warlock Spell Slots: 1 1st-Level |
Level 7 | Warlock 2 - Eldritch Invocation: Agonizing Blast - Eldritch Invocation: Repelling Blast | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 3 Spells - Warlock Spell Slots: 2 1st-Level |
Level 8 | Warlock 3 - Pact Boon: Pact of the Blade - New Spell: Mirror Image | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 4 Spells - Warlock Spell Slots: 2 2nd-Level |
Level 9 | Warlock 4 - New Cantrip: Mage Hand - New Spell: Hold Person - Choose Feat: Great Weapon Master: All In | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 5 Spells - Warlock Spell Slots: 2 2nd-Level |
Level 10 | Warlock 5 - Eldritch Invocation: Fiendish Vigor - Deepened Pact - New Spell: Hunger of Hadar - Replace Spell: Counterspell | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
Level 11 | Paladin 6 - Aura of Protection | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 6 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
Level 12 | Paladin 7 - Aura of Warding | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 7 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 3 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
11 God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)
Get Stronger Sorcerer Setups With The Cleric
The God of Thunder build capitalizes on the thematic and strategic elements of lightning and thunder, merging the Storm Sorcerer's innate power with the Tempest Cleric's combat-focused proficiencies. Although dipping into Cleric may seem minor, the key to this build lies in gaining access to Wrath of the Storm, a powerful Reaction that delivers elemental damage. Additionally, Destructive Wrath allows for maximizing the damage of thunder or lightning spells, making this build a formidable force on the battlefield.
Here’s how to create this thunderous combination:
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Sorcerer 1: Storm Sorcerer Subclass - Tempestuous Magic - New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike - New Spells: Magic Missile, Thunderwave | - Total Sorcery Points: - - Sorcerer Spells: 4 Cantrips, 2 Spells - Sorcerer Spell Slots: 2 1st-Level |
Level 2 | Sorcerer 2 - Create Spell Slot - Create Sorcery Point - Metamagic: Twinned Spell - Metamagic: Distant Spell - New Spell: Witch Bolt | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level |
Level 3 | Cleric 1: Tempest Domain Subclass - Heavy Armour, Martial Weapons Proficiency - Spellcasting - New Cantrips: Thunderwave, Fog Cloud, Guidance - Wrath of the Storm | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 1 + WIS Mod - Cleric Spell Slots: 2 1st-Level |
Level 4 | Cleric 2 - Channel Divinity: Turn Undead - Channel Divinity: Destructive Wrath - New Cantrip: Resistance | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 2 + WIS Mod - Cleric Spell Slots: 3 1st-Level |
Level 5 | Sorcerer 3 - New Spell: Scorching Ray - Metamagic: Quickened Spell | - Total Sorcery Points: 3 - Sorcerer Spells: 4 Cantrips, 4 Spells - Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level |
Level 6 | Sorcerer 4 - Choose Feat: +2 CHA (ASI) - New Cantrip: Ray of Frost - New Spell: Shatter | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 5 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level |
Level 7 | Sorcerer 5 - New Spell: Lightning Bolt | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 6 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level |
Level 8 | Sorcerer 6 - New Spell: Counterspell - Heart of the Storm, Heart of the Storm: Resistance - Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 7 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level |
Level 9 | Sorcerer 7 - New Spell: Ice Storm | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 8 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level |
Level 10 | Sorcerer 8 - Choose Feat: Ability Score Increase, Charisma | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 9 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level |
Level 11 | Sorcerer 9 - New Spell: Cone of Cold | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 10 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level |
Level 12 | Sorcerer 10 - Metamagic: Subtle Spell - New Spell: Wall of Stone - Cantrip: Blade Ward | - Total Sorcery Points: 6 - Sorcerer Spells: 6 Cantrips, 11 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level |
10 Zombie Lord (Spore Druid 6, Necromancy Wizard 6)
Get All The Shiny Summons
In Baldur's Gate 3, summoner builds become increasingly valuable as the game progresses and the challenges intensify. The Zombie Lord build combines the Necromancy Wizard's undead summoning capabilities with the Spore Druid's offensive prowess, offering players a versatile approach to combat. While a full Necromancy Wizard build might maximize summoning potential, the additional zombies from the Spore Druid add valuable diversity to the player's arsenal.
Key components of this build include Dance Macabre from the Necromancy of Thay, which summons four ghouls per long rest, and the ability to cast a free Necromancy spell from the Staff of Cherished Necromancy. Haste Spores from the Armour of the Scorekeeper further enhance the build's support capabilities.
Here's the level progression for the Zombie Lord build:
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Wizard 1 - Spellcasting - Arcane Recovery - New Cantrips: Fire Bolt, Mage Hand, Minor Illusion - New Spells: Chromatic Orb, False Life, Ice Knife, Mage Armour, Magic Missile, Ray of Sickness | - Arcane Recovery Charges: 1 - Known Spells: 3 Cantrips, 6 Learned - Spell Slots: 2 1st-Level |
Level 2 | Wizard 2: School of Necromancy - Necromancy Savant - New Spells: Shield, Expeditious Retreat - Grim Harvest | - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 8 Learned - Wizard Spell Slots: 3 1st-Level |
Level 3 | Druid 1 - Spellcasting | - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 6 Learned - Wizard Spell Slots: 2 1st-Level - Druid Spells: 2 Cantrips, 1+WIS Mod - Druid Spell Slots: 2 1st-Level |
Level 4 | Druid 2: Circle of the Spores Subclass - Wild Shape - New Cantrip: Bone Chill - Halo of Spores - Symbiotic Entity | - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 6 Learned - Wizard Spell Slots: 2 1st-Level - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level |
Level 5 | Wizard 3 - New Spells: Melf’s Acid Arrow, Shatter | - Arcane Recovery Charges: 2 - Wizard Spells: 3 Cantrips, 10 Learned - Wizard Spell Slots: 4 1st-Level, 2 2nd-Level - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level |
Level 6 | Wizard 4 - Choose Feat: +2 INT (ASI) - New Cantrip: Acid Splash, Poison Spray - New Spells: Blindness, Scorching Ray | - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level |
Level 7 | Druid 3 - New Spells: Blindness, Detect Thoughts | - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 2 Cantrips, 3+WIS Mod - Druid Spell Slots: 4 1st-Level, 2 2nd-Level |
Level 8 | Druid 4 - Feat - Wild Shape Improvement | - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level |
Level 9 | Wizard 5 - New Spells: Bestow Curse, Vampiric Touch | - Arcane Recovery Charges: 3 - Wizard Spells: 4 Cantrips, 14 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level |
Level 10 | Wizard 6 - New Spells: Counterspell, Feign Death - Undead Thralls: Animate Dead - Undead Thralls: Additional Undead - Undead Thralls: Better Summons | - Arcane Recovery Charges: 3 - Wizard Spells: 4 Cantrips, 16 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level |
Level 11 | Druid 5 - Wild Strike - New Spells: Animate Dead, Gaseous Form | - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 3 Cantrips, 5+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level |
Level 12 | Druid 6 - Halo of Spores - Fungal Infestation (4 Charges, Long Rest) | - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 3 Cantrips, 6+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level |
These Multiclass builds offer players the flexibility and power to navigate the challenges of Baldur's Gate 3, providing a rich and engaging experience as they delve into the depths of Faerun.