Game Science's explanation for the absence of Black Myth: Wukong on Xbox Series S has sparked controversy. Studio president Yokar-Feng Ji cited the console's limited 8GB usable RAM (after accounting for system usage) as the primary obstacle to optimization, a process he described as exceptionally challenging.
However, this claim has been met with widespread skepticism from gamers. Many suspect an exclusive agreement with Sony is the true reason for the Series S exclusion, while others accuse the developers of insufficient effort, pointing to successful Series S ports of graphically demanding titles.
The timing of the announcement also raises questions. Gamers are questioning why the Series S limitations are only being highlighted now, years after the game's 2020 announcement and the Series S's release in the same year. The recent announcement of an Xbox release date at The Game Awards 2023 further fuels this skepticism.
Player comments reflect this disbelief:
- "This contradicts earlier reports. Game Science announced the Xbox release date in December 2023 – surely they knew the Series S specs then?"
- "Lazy developers and a mediocre engine are to blame."
- "I don't buy their explanation."
- "Games like Indiana Jones, Starfield, and Hellblade 2 run perfectly on Series S, proving the issue lies with the developers."
- "Just another excuse..."
The uncertainty continues, with Game Science yet to definitively confirm or deny a future Xbox Series X|S release for Black Myth: Wukong.