Josef Fares, the visionary behind Hazelight Studios, recently shared exciting insights into the studio's upcoming title, *Split Fiction*, during an engaging interview with MinnMax. Fares reaffirmed Hazelight's steadfast commitment to steering clear of live-service models and microtransactions, emphasizing their dedication to delivering unparalleled gaming experiences without the pressure of in-game purchases. He was emphatic about the studio's independence, stating, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
Fares provided a tantalizing glimpse into *Split Fiction*'s narrative, revealing that players can expect a core storyline lasting approximately 12-14 hours, mirroring the duration of their critically acclaimed title, *It Takes Two*. For those eager to dive deeper, optional missions and additional content will extend the gameplay to an impressive 16-17 hours, ensuring a rich and immersive experience.
While Hazelight has carved a niche in cooperative gameplay, Fares hinted at the potential for future exploration into single-player titles. Despite *Split Fiction*'s budget being double that of *It Takes Two*, Hazelight remains resolute in their approach to avoid post-launch DLC, promising that all features will be available from day one. This commitment to a complete package at launch underscores their focus on quality and player satisfaction.
Mark your calendars—*Split Fiction* is set to launch globally on March 6th, available on PC, PS5, and Xbox Series X|S, promising another groundbreaking adventure from the innovative minds at Hazelight Studios.