Following the release of a behind-the-scenes look at *The Witcher 4’s* cinematic reveal trailer, CD Projekt Red addressed fan concerns regarding Ciri’s appearance. Two brief clips, at the 2:11 and 5:47 marks, showed close-ups of Ciri's face, prompting discussion about perceived differences from her appearance in the main trailer. Some viewers praised the new look, while others had previously criticized her design in the reveal.
These initial reactions fueled speculation that CD Projekt Red had altered Ciri’s in-game model following supposed negative feedback. However, *The Witcher 4* game director Sebastian Kalemba clarified on social media that the model remained unchanged. He explained that the clips showcased “raw footage” – pre-cinematic rendering, lacking final facial animation, lighting, and camera effects. This, he stated, is a normal part of the game development process, resulting in variations in a character's appearance depending on the context (trailer, 3D model, in-game).
*The Witcher 4*, the first in a new trilogy, features Ciri as the protagonist, a decision that was met with some online debate. Executive producer Małgorzata Mitręga emphasized that Ciri was the “organic, logical choice,” given her prominence in the books and the narrative progression following *The Witcher 3*. Director Kalemba reinforced this, stating that the decision was made years ago and driven by a desire to explore Ciri’s story and potential. He highlighted the opportunities presented by her younger age, allowing for greater player agency in shaping her character.
While acknowledging potential backlash, both Mitręga and Kalemba maintained that Ciri’s role was a deliberate and well-considered choice. Geralt voice actor Doug Cockle also expressed his enthusiasm for this direction, highlighting the narrative possibilities stemming from Ciri’s journey. Further exclusive content on *The Witcher 4*, including a trailer breakdown and an interview discussing the game's development strategy, is available.