Schedule I, the drug dealer simulation game that has taken Steam by storm, continues to evolve with the release of Patch 5, updating the game to version 0.3.3f14. This patch introduces a range of significant enhancements, but the highlight for its eager player base is the announcement of the first content update, slated for release this weekend.
Currently topping the sales charts on Steam, Schedule I has outshone major titles like Monster Hunter Wilds, GTA 5, and Marvel Rivals, thanks to its viral spread across social media, Twitch, and YouTube. In the game, players begin as small-time dealers in the gritty city of Hyland Point, with the goal of rising to become a kingpin by manufacturing and distributing various drugs. Expansion of your empire involves acquiring properties, businesses, and hiring employees.
Developed and published by the Australian indie developer Tyler, known as TVGS, the game's launch has been described as "amazing but pretty overwhelming." Tyler expressed surprise at the game's reception, stating on Reddit, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 addresses several critical issues, including employee bugs, multiplayer bugs, and casino-related problems. Additionally, Tyler has introduced pathfinding validity checks aimed at reducing crash occurrences, a solution inspired by feedback from the community on Discord.
Schedule I Update 5 version 0.3.3f14 patch notes:
-------------------------------------------------Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping to prevent crashes on certain chipsets.
- Refactored employee item movement behavior to be more efficient.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
- Fixed non-host clients sometimes unable to hit/stand in blackjack.
- Resolved a quest UI bug causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without manual clearing (employee beds, botanist supplies, etc).
- Corrected the dealer's premature hand reveal to non-host players in blackjack.
- Fixed the first-person jacket appearance.
- Corrected the premature rewarding of the 'Master Chef' achievement.
- Addressed property null references causing multiplayer loading/desync issues.
- Made the drying rack 'dry' button non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behavior errors for non-host players.
- Resolved NPC voiceover emitter null reference errors.
Tyler has promised sneak peeks of the upcoming content update soon. For those looking to dive deeper into the game, check out IGN's Schedule I guide. It covers essential aspects such as mixing recipes and creating new blends to maximize profit, accessing console commands, and the quickest way to engage in multiplayer co-op to take over Hyland Point with friends.