Sony's PC Port Strategy: No PS5 User Loss Concerns
Sony isn't concerned about losing PlayStation 5 (PS5) users to PC gaming, according to a company representative. This statement, made during a late 2024 investor Q&A, follows Sony's increasing commitment to releasing PlayStation titles on PC.
Since 2020, Sony has steadily expanded its PC offerings, significantly accelerating this strategy after acquiring Nixxes Software in 2021. While porting games to PC theoretically reduces the PS5's unique selling proposition, Sony's data suggests otherwise.
PS5 Sales Remain Strong Despite PC Ports
PS5 sales figures for November 2024 show approximately 65.5 million units sold, closely mirroring the PS4's sales after its first four years (over 73 million). Sony attributes the slight difference primarily to PS5 supply chain issues during the pandemic, not a shift in consumer preference towards PC. This strong performance reinforces Sony's belief that PC ports haven't significantly impacted PS5 sales.
The company representative explicitly stated, "In terms of losing users to PCs, we have neither confirmed that any such trend is underway, nor do we see it as a major risk, so far."
A More Aggressive PC Porting Approach
Sony's commitment to PC ports is not only continuing, but intensifying. Sony President Hiroki Totoki announced plans for a more "aggressive" approach, aiming to reduce the time lag between PS5 and PC releases. This is evident with Marvel's Spider-Man 2, launching on PC just 15 months after its PS5 debut—a much shorter window than the two-year exclusivity period for Spider-Man: Miles Morales.
Further highlighting this strategy, Final Fantasy VII Rebirth is also slated for a January 23rd PC release. However, several high-profile PS5 exclusives remain unannounced for PC, including Gran Turismo 7, Rise of the Ronin, Stellar Blade, and the Demon's Souls remake.