The free-to-play 3v3 shooter, *Spectre Divide*, is set to shut down just six months after its debut in September 2024, and merely weeks following its release on PS5 and Xbox Series X|S. Alongside this, Mountaintop Studios, the game's developer, will also close its doors. Mountaintop CEO Nate Mitchell confirmed the news via a statement on social media today, expressing that the Season 1 launch did not meet the necessary success to keep the game and studio operational.
Spectre Divide Combat
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The team at Mountaintop Studios had high hopes following the game's first week, which saw an impressive turnout of around 400,000 players and a peak concurrent count of approximately 10,000 across all platforms. However, Mitchell's statement revealed that the game struggled to maintain an active player base and generate sufficient revenue to cover ongoing costs. "Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game," the post elaborated.
Despite exploring various avenues to sustain the studio and game—including seeking a publisher, additional investment, or an acquisition—Mountaintop was unable to secure the necessary support. Mitchell candidly acknowledged the challenging state of the gaming industry, stating, "The industry is in a tough spot right now."
*Spectre Divide* is scheduled to go offline within the next 30 days, and Mountaintop has committed to refunding any money spent by players since the Season 1 launch. This sudden closure contradicts earlier statements from October 2024, where Mitchell assured that "*Spectre Divide* isn’t going anywhere," claiming that the servers would remain active and updates would continue, supported by what he believed to be ample funding.
IGN's positive preview in August 2024 highlighted *Spectre Divide*'s unique Duality system, which allowed players to control two characters during matches, marking it as a promising tactical 3v3 shooter. However, the rapid shutdown of *Spectre Divide* follows a trend of recent live-service game failures, including *Rocksteady’s Suicide Squad: Kill the Justice League* and *Sony’s Concord*.