Home News Arcane Lineage Class Rankings: Light and Dark Powers Unveiled

Arcane Lineage Class Rankings: Light and Dark Powers Unveiled

Author : Nora Oct 18,2025

In Arcane Lineage, Classes shape your gameplay, defining your abilities, strengths, and progression. Starting with Base Classes, players can evolve into advanced Sub Classes and ultimately master elite Super Classes, each with distinct skills and combat benefits. Choosing the right class path is critical for thriving in this challenging world, making Class selection a pivotal choice in Arcane Lineage. For the best outcomes, explore our Arcane Lineage Class rankings and guide.

Table of contents

All Arcane Lineage Base Classes Ranked Base Class Tier List Base Class List All Arcane Lineage Sub Classes Ranked Sub Class Tier List Sub Class List All Arcane Lineage Super Classes Ranked Super Classes Tier List Super Classes List How to Train Classes and Level Up

All Arcane Lineage Base Classes Ranked

These are the initial classes available at the start of the game. Upon reaching level 5, you can select and upgrade one. You can allocate specialization points to your preferred stat before hitting level 5 to prepare for your Base Class. Each Base Class excels in a specific combat area, so choose thoughtfully.

Base Class Tier List

Arcane Lineage Base Class Tier List
Image by Tiermaker

The Base Class rankings, as shown here, highlight significant disparities. No class falls below a B-tier, indicating all are viable for progression in Arcane Lineage's unforgiving world. However, Thief stands out as the top choice, and we’ll detail its strengths below.

Base Class List

Here’s a comprehensive list of all Base Classes in Arcane Lineage:

Base ClassesAbilities and CostsDescription
Thief Class from Arcane Lineage
Active Abilities:
• Stab (50 gold)
– Cost: 1
– Cooldown: 2
– Type: Physical
– Damage: 6
– Scaling: STR
– Effect: Inflicts Bleed

• Pocket Sand (50 gold)
– Cost: 2
– Cooldown: 3
– Type: Physical
– Damage: N/A
– Scaling: STR
– Effect: Inflicts Blindness

Passive Abilities:
• Thievery (50 gold)
– Gain increased gold from all sources.

• Agile (50 gold)
– Sprint speed increased.
The Thief class excels in swift combat, rapidly engaging and disengaging foes. Using daggers, they disorient enemies with Bleed and Blindness effects. This class is widely regarded as the top starting choice in Arcane Lineage due to its affordable abilities and versatility.
Slayer Class from Arcane Lineage
Active Abilities:
• Pommel Strike (50 gold)
– Cost: 1
– Cooldown: 3
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: Chance to stun

• Double Slash (50 gold)
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 5 x 2
– Scaling: STR
– Effect: N/A

Passive Abilities:
• Sword Training (50 gold)
– Your Sword weapon damage is permanently increased.

• Swift Fighter (50 gold)
– Dodging successfully grants you a short speed buff.
The Slayer is a mid-range, high-damage class that scales well with STR and physical attacks. Wielding a spear, they inflict poison and deliver bursts of damage. Successful dodges provide a speed boost, enhancing their agility and versatility in combat.
Martial Artist Class from Arcane Lineage
Active Abilities:
• Barrage (55 gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 3.33 x 3
– Scaling: STR
– Effect: N/A

• Endure (55 gold)
– Cost: 1
– Cooldown: 5
– Type: Physical
– Duration: 2 Turns
– Scaling: N/A
– Effect: Gain 25% increased Damage Resist

Passive Abilities:
• Fighting Prowess (55 gold)
– Your Cestus weapon damage is permanently increased.

• Iron Body (55 gold)
– Takes less damage while blocking.
The Martial Artist is a tanky, melee-focused class that uses fists to break through enemy defenses. Their ability to take reduced damage while blocking makes them ideal for tanking, and high STR scaling enhances their effectiveness with the Cestus weapon.
Warrior Class from Arcane Lineage
Active Abilities:
• Pommel Strike (50 gold)
– Cost: 1
– Cooldown: 3
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: Chance to stun

• Double Slash (50 gold)
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 5 x 2
– Scaling: STR
– Effect: N/A

Passive Abilities:
• Sword Training (50 gold)
– Your Sword weapon damage is permanently increased.

• Strength Training (50 gold)
– Your block par size is increased.
The Warrior is a high-damage class with burst abilities that can stun enemies. Scaling with STR and physical damage, they wield swords to deliver powerful attacks, making them a strong choice for aggressive playstyles.
Wizard Class from Arcane Lineage
Active Abilities:
• Magic Missile (40 gold)
– Cost: 0
– Cooldown: 0
– Type: Magic
– Damage: 6
– Scaling: ARC
– Effect: Changes color based on your Soul Color.

Passive Abilities:
• Scholar Training (40 gold)
– Your Staff weapon damage is permanently increased.

• Coward (40 gold)
– Gain increased escape chance. Enemies will target you less.
The Wizard relies on a single active ability, focusing on long-range attacks and support. High ARC scaling allows frequent, high-damage spells, but their vulnerability during casting requires careful positioning. Their low-cost abilities offer a strategic advantage.

While not all Base Classes are equal, Thief and Slayer outshine others in versatility and power. However, classes like Wizard, though niche, can surpass others with mastery. Choose a class that aligns with your preferred playstyle, as additional class slots are costly.

All Arcane Lineage Sub Classes Ranked

Unlock Sub Classes at level 5 for enhanced versatility and power. Though limited in number, their unique abilities allow experimentation. You can switch them freely by visiting a Sub Class Trainer, offering flexibility in tailoring your character.

Sub Class Tier List

Arcane Lineage Sub Class Tier List
Image by Tiermaker

With only three Sub Classes in Arcane Lineage, this tier list is concise but impactful. Each class adds unique strengths to your character, excelling in offense, support, or resource gathering, enhancing your gameplay in distinct ways.

Sub Class List

Below are the abilities and roles of each Sub Class, highlighting their strengths in and out of combat:

Sub ClassAbilities and CostsDescription
Bard Sub Class from Arcane Lineage
Active Abilities:
• Latir Minor (400 gold)
– Cost: 2
– Cooldown: 10
– Type: N/A
– Duration: 4 Turns
– Scaling: N/A
– Effect: Increase your team’s damage by 5%, reduce incoming damage by 5%, and give your team small health regeneration.

• Rebanar Major (400 gold)
– Cost: 2
– Cooldown: 10
– Type: N/A
– Duration: N/A
– Scaling: N/A
– Effect: The enemies are Vulnerable for four and Blind for three turns.

Passive Abilities:
• Curar Forte (Utility Item) (400 gold)
– Sacrifice 3% of your total health to heal your team for 6% of their total health. Be careful, as this ability can kill you.
Bards excel in team support, offering area-of-effect buffs and debuffs that enhance allies and hinder foes. Their Curar Forte ability provides the game’s best party heal, but its health cost demands caution to avoid fatal consequences.
Alchemist Sub Class from Arcane Lineage
Active Abilities:
• Dangerous Mixture (200 gold + 1 Small Health Potion)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 5
– Scaling: STR/ARC
– Effect: Apply 3 random debuffs to the target. This attack cannot be dodged or blocked.

Passive Abilities:
• Iron Gut (200 gold + 1 Ferrus Skin Potion)
– Reduce the self-damaging effects of potions, allowing you to drink more of the same type.

• Create Cauldron (Utility Item) (200 gold + 1 Invisibility Potion)
– Get a skill that allows you to spawn a cauldron anywhere.

• Certified (200 gold)
– You can sell potions and ingredients to the apothecary for money.
The Alchemist specializes in crafting and using potions for damage, buffs, and debuffs. With the ability to spawn cauldrons anywhere after leveling, they can create and sell potions for profit, making them ideal for economic gains and combat utility.
Beastmaster Sub Class from Arcane Lineage
Active Abilities:
• Mark (250 gold + Mushroom Cap)
– Cost: 1
– Cooldown: 2
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: If an enemy is killed by this, they are added to your Bestiary. This attack cannot be dodged or blocked.

• Expose (250 gold + Restless Fragment)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Duration: 4 Turns
– Scaling: N/A
– Effect: You mark an enemy, increasing their Weakness by 2x.

Passive Abilities:
• Bestiary (Utility Item) (Free)
– Gain the Bestiary. The Bestiary lets you see the information about enemies you previously killed in battle. Enemies registered to the Bestiary using the Mark ability will have better item drop rates in the future.

• Sneak (250 Gold + Sand Core)
– You can crouch, moving slowly to avoid enemy encounters. While you crouch, you continuously take damage. Be careful, as this ability can kill you.
The Beastmaster is highly versatile, focusing on loot acquisition through the Bestiary, which improves drop rates for registered enemies. Their Mark ability boosts item drops, while Expose weakens foes, making them valuable for both solo and team play.

Selecting the right Sub Class is crucial, as each offers unique benefits. Alchemist and Beastmaster excel in resource gathering, ideal for players needing funds or rare items, while Bard shines in team support. Experiment to find the best fit.

All Arcane Lineage Super Classes Ranked

Unlocked at level 15, Super Classes are the game’s most powerful forms, building on Base Class abilities for dynamic gameplay. They require significant gold to acquire and upgrade and are taught by specialized Super Class Trainers, which can be challenging to locate.

Super Classes Tier List

Arcane Lineage Super Class Tier List
Image by Tiermaker

Martial Artist classes show a wide range in effectiveness, excelling or lagging in their niches. Conversely, Slayer Super Classes consistently rank high, making them top picks. Choosing the right Super Class requires careful consideration, so let’s explore the details below.

Super Classes List

Each Super Class offers unique damage types, passives, and scaling. Here’s an in-depth look to help you choose the best for your playstyle:

Super ClassesAbilities and CostsDescription
Monk Super Class from Arcane Lineage
Active Abilities:
• Blazing Barrage (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Fire
– Damage: 2.1 x 8
– Scaling: STR
– Effect: Multi-hit barrage that can inflict Burn.

• Fire Sutra (400 Gold)
– Cost: 1
– Cooldown: 6
– Type: Fire
– Duration: N/A
– Scaling: N/A
– Effect: Empower your or your allies’ weapon with the power of fire, giving the weapon a chance to inflict Burn.

• Flame Drop (400 Gold)
– Cost: 3
– Cooldown: 5
– Type: Fire
– Damage: 15
– Scaling: STR
– Effect: Burst of fire damage, also damages adjacent enemies.

• Holy Mantra (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Holy
– Duration: N/A
– Scaling: N/A
– Effect: Give yourself or an ally a Defense and Resist buff.

Passive Abilities:
• Blessed Fists (400 Gold)
– Much stronger block and increased overall healing.

The Monk is the premier Super Class in Arcane Lineage, blending healing, shields, burst damage, and buffs. As a specialized tank, it delivers potent fire-based attacks that apply Burn, highly effective against most enemies, while supporting allies.
Impaler Super Class from Arcane Lineage
Active Abilities:
• Rending Barrage (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 3.5 x 3 + 3.5 if Bleeding
– Scaling: STR
– Effect: Perform 3 fast attacks on an enemy, shredding them. If the enemy is bleeding, deal bonus damage and heal yourself.

• Blood Eruption (400 Gold)
– Cost: 3
– Cooldown: 9
– Type: Magic
– Damage: 16
– Scaling: STR/ARC
– Effect: Sacrifice a bit of health to devastate all enemies in an AOE explosion of blood.

• Bloody Burst (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 2.5 x 4
– Scaling: STR/ARC
– Effect: Stab yourself, creating 4 blood shards for each enemy. Fire the blood shards at each enemy for an AOE burst.

Passive Abilities:
• Blood Berserk (400 Gold)
– Increase your damage for each 1% of health missing. 1.5x damage at 50% health.

• Deranged Fighter (400 Gold)
– Debuffs make you go Berserk.
The Impaler excels in massive damage spikes and AOE attacks, with damage scaling inversely with health. Berserk mode enhances damage and resistance, making it one of the highest-damage classes when properly buffed.
Berserker Super Class from Arcane Lineage
Active Abilities:
• Head Splitter (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 16
– Scaling: ARC
– Effect: Jump onto an enemy and do a devastating attack. This attack inflicts Vulnerable for 2 turns.

• Darklight Drain (400 Gold)
– Cost: 2 (or more)
– Cooldown: 7
– Type: Dark
– Damage: 2 x All Available Energy
– Scaling: STR
– Effect: This attack does more damage the more energy you have.

• Rage Empower (400 Gold)
– Cost: 1
– Cooldown: 7
– Type: Physical
– Duration: 5 Turns
– Scaling: N/A
– Effect: Enter a blind rage that gives you a x1.377 damage multiplier. Your defenses are slightly lowered in this state.

Passive Abilities:
• Greatsword Training (400 Gold)
– Allows you to buy and use the Greatsword.

• Bloodlust (400 Gold)
– Get 10% increased damage whenever you kill an enemy and a 40% damage increase when below 30% health.
Berserkers prioritize raw damage over safety, gaining damage boosts from low health and enemy kills. Their Greatsword and scaling buffs make them relentless killing machines, ideal for aggressive players.
Necromancer Super Class from Arcane Lineage
Active Abilities:
• Call Skeleton (400 Gold)
– Cost: 2
– Cooldown: 8
– Type: Dark
– Damage: N/A
– Scaling: ARC
– Effect: Summon a Skeleton to fight for you.

• Darklight Drain (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Dark
– Damage: 6
– Scaling: ARC
– Effect: Lift an enemy into the air, draining their life. This energy heals you and your summons for 150% of the damage dealt.

• Raise Dead (400 Gold)
– Cost: 3
– Cooldown: 25
– Type: Dark
– Damage: 12
– Scaling: ARC
– Effect: Choose a dead ally to revive. They come back to the battle with 40% HP.

Passive Abilities:
• Dark Caster (400 Gold)
– Chance to get more energy per turn.

• Death Syphon (400 Gold)
– Killing an enemy heals you and gives you a short burst of speed.
The Necromancer is the top non-STR Super Class, excelling in summoning Skeletons, draining enemies, and reviving allies. High energy regeneration allows frequent spellcasting for maximum damage output.
Saint Super Class from Arcane Lineage
Active Abilities:
• Cleansing Prayer (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Holy
– Damage: 0
– Scaling: Outgoing healing.
– Effect: Cleanse all debuffs.

• Holy Grace (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Holy
– Damage: 0
– Scaling: STR/ARC
– Effect: A massive heal scaling with STR and ARC (ARC primarily)

• Light Burst (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Holy
– Damage: 9
– Scaling: ARC
– Effect: A burst AOE attack that inflicts Blindness on all enemies. This attack cannot be dodged.

Passive Abilities:
• Graceful Returns (400 Gold)
– Healing an ally gives you a buff.

• Holy Emissary (400 Gold)
– Increase all healing by 50%
The Saint is a dedicated healer, cleansing debuffs and restoring allies’ health. Healing boosts their own damage and durability, while Light Burst blinds all enemies, offering unmatched utility in team scenarios.
Blade Dancer Super Class from Arcane Lineage
Active Abilities:
• Impaling Strike (400 Gold)
– Cost: 1
– Cooldown: 4
– Type: Physical
– Damage: 14
– Scaling: STR
– Effect: Thrust your blade into an enemy, inflicting 2 Bleeds.

• Flowing Dance (400 Gold)
– Cost: 3
– Cooldown: 6
– Type: Physical
– Damage: 1.35 x 8
– Scaling: STR
– Effect: Leap into the air, doing a dance of blades, continuously damaging an enemy.

• Simple Domain (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: N/A
– Scaling: STR
– Effect: Enter a stance that counters any enemy that attacks you.

Passive Abilities:
• Dual Blader (400 Gold)
– Allows you to dual-wield blades, making you more proficient with them.

• Parry Training (400 Gold)
– You get a chance to Parry attacks when blocking.
Blade Dancers wield dual blades for high damage output, with AOE and defensive capabilities. Their ability to parry attacks and counter offers a balanced mix of offense and defense, ideal for dynamic combat.
Elementalist Super Class from Arcane Lineage
Active Abilities:
• Blaze (400 Gold)
– Cost: 1
– Cooldown: 5
– Type: Fire
– Damage: 7
– Scaling: ARC
– Effect: Perform a wave of fire that hits all enemies.

• Lightning Crash (400 Gold)
– Cost: 3
– Cooldown: 7
– Type: Magic
– Damage: 14
– Scaling: ARC
– Effect: Do an AOE lightning attack that has a chance to stun enemies.

• Gale Uplift (400 Gold)
– Cost: 3
– Cooldown: 12
– Type: Nature
– Duration: 4 Turns
– Scaling: N/A
– Effect: Give your team increased speed and a chance to dodge attacks. Lower the enemies’ chance to block and dodge.

Passive Abilities:
• Elemental Master (400 Gold)
– You take less elemental damage.

• Caster (400 Gold)
– Chance to get extra energy per turn.
The Elementalist wields elemental magic with a versatile kit, offering AOE burns, stuns, and team buffs. High energy regeneration enables relentless spellcasting, overwhelming enemies with elemental barrages.
Paladin Super Class from Arcane Lineage
Active Abilities:
• Holy Crash (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Holy
– Damage: 11
– Scaling: STR/END
– Effect: Deal a little amount of damage to all enemies, aggroing them onto yourself for 2 turns.

• Pure Resonation (400 Gold)
– Cost: 2
– Cooldown: 9
– Type: Holy
– Duration: 5 Turns
– Scaling: N/A
– Effect: Bless your allies with a 20% Damage Reduction buff and grant them 1.5% of their max HP as regen.

• Sacred Call (400 Gold)
– Cost: 2
– Cooldown: 7
– Type: Holy
– Duration: 3 Turns
– Scaling: N/A
– Effect: Bless an ally with 15% Damage Reduction and a damage-reflecting shield that returns 30% of all melee damage.

Passive Abilities:
• Enduring Fighter (400 Gold)
– Take greatly reduced damage.

• Shielded Training (400 Gold)
– You can use a Shield, which increases your block window and reduces incoming damage.
Paladins are durable tanks with strong damage and low-cooldown abilities. Their shields and buffs enhance ally survivability, making them ideal for absorbing damage while supporting the team.
Lancer Super Class from Arcane Lineage
Active Abilities:
• Rallying Shout (400 Gold)
– Cost: 2
– Cooldown: 7
– Type: Physical
– Duration: 4 Turns
– Scaling: N/A
– Effect: Give all your allies a damage, speed, and defense buff. This ability also draws aggro.

• Discharge (400 Gold)
– Cost: 2
– Cooldown: 4
– Type: Magic
– Damage: 10
– Scaling: STR/SPD
– Effect: An AOE ability that has a chance to stun.

• Empowered Pierce (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 14
– Scaling: STR/SPD
– Effect: Pierce an enemy, dealing devastating damage. This attack has a chance to stun.

Passive Abilities:
• Rooted Fighter (400 Gold)
– You can use a Shield, which increases your block window and reduces incoming damage.

• Poised Slayer (400 Gold)
– Dodges and Blocks recover your health. Healing is decreased based on how high your SPD stat is.
Lancers combine spears and shields for balanced offense and defense. With AOE and single-target stuns, plus party-wide buffs, they recover health through blocks and dodges, making them resilient in battle.
Rogue Super Class from Arcane Lineage
Active Abilities:
• Slash Barrage (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 5
– Scaling: STR
– Effect: Slash the enemy 3 times, dealing extra damage if the enemy is bleeding.

• Poison Trap (400 Gold)
– Cost: 2
– Cooldown: 7
– Type: Poison
– Damage: 5
– Scaling: STR/SPD
– Effect: An AOE ability that has a chance to stun.

• Empowered Pierce (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 14
– Scaling: STR/LUCK
– Effect: A Poison trap that lasts 2 turns. Can activate 3 times before breaking.

Passive Abilities:
• Blader (400 Gold)
– Your daggers deal more damage and inflict Bleed on enemies.

• Advanced Thief (400 Gold)
– Become better at looting your enemies, getting better items.
Rogues are stealthy damage dealers, using daggers to inflict Bleed and set poison traps. Their abilities excel in quick, high-damage strikes and improved looting, perfect for players seeking efficiency and rewards.
Dark Wraith Super Class from Arcane Lineage
Active Abilities:
• Call Darkbeast (400 Gold)
– Cost: 1
– Cooldown: 4
– Type: Dark
– Damage: N/A
– Scaling: ARC
– Effect: Summon a Darkbeast to fight for you. Consume darkcores to empower it.

• Dark Smite (400 Gold)
– Cost: 2
– Cooldown: 4
– Type: Dark
– Damage: 2 x 4
– Scaling: ARC
– Effect: Strike the enemy 4 times, empowered by your Crit chance.

• Darkcore Eruption (400 Gold)
– Cost: 1
– Cooldown: 4
– Type: Dark
– Duration: N/A
– Scaling: ARC
– Effect: Damages and debuffs an enemy, scaling with the number of darkcores consumed.

Passive Abilities:
• Darkborne (400 Gold)
– Critical attacks create darkcores. Your Strike scales with ARC.

• Spirit Wraith (400 Gold)
– When below 40% HP, your summons become empowered and gain lifesteal.
Dark Wraiths focus on summoning Darkbeasts, which grow stronger with darkcores. Their versatile kit includes high-damage strikes and debuffs, making them a dynamic choice for summon-focused players.
Ranger Super Class from Arcane Lineage
Active Abilities:
• Flourish (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Nature
– Damage: 9
– Scaling: ARC/SPD
– Effect: Damages all enemies in an AOE burst and lowers their defense. Raise your Speed and Aggro for 1 turn.

• Perennial Canopy (400 Gold)
– Cost: 3
– Cooldown: 12
– Type: Nature
– Damage: 3
– Scaling: ARC/SPD
– Effect: Start a rain that deals damage to all enemies for 4 turns.

• Stinger (400 Gold)
– Cost: 2
– Cooldown: 4
– Type: Poison
– Damage: 7
– Scaling: ARC/SPD
– Effect: Deals damage to all enemies, inflicting them with Poison and Vulnerable.

• Enrichment (400 Gold)
– Cost: 1
– Cooldown: 5
– Type: Nature
– Duration: 3 Turns
– Scaling: N/A
– Effect: Give your allies +2 Regeneration, a 12.5% Damage buff, and Vulnerable to target enemy.

Passive Abilities:
• Verdant Archer (400 Gold)
– Dodges and Crits give you a Damage and Speed boost that stacks. Your Strikes scale with Arcane.
Rangers harness nature’s power with AOE poison attacks and defense-lowering abilities. Their high speed ensures they strike first, giving them a tactical edge in combat.
Assassin Super Class from Arcane Lineage
Active Abilities:
• Shadow Form (400 Gold)
– Cost: 1
– Cooldown: 7
– Type: Dark
– Duration: 2 Turns
– Scaling: N/A
– Effect: Become invisible, dealing more damage with your next attack. You are untargetable while this is active.

• Poison Fan (400 Gold)
– Cost: 3
– Cooldown: 7
– Type: Poison
– Damage: 3.5 x 3
– Scaling: STR/ARC
– Effect: Throws out a fan of poisoned daggers, hitting 3 enemies.

• Stealth Strike (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 10
– Scaling: STR
– Effect: Teleport behind a target, stabbing them in the back. This attack inflicts 2 stacks of Cursed if the target is poisoned.

Passive Abilities:
• Shadow (400 Gold)
– Chance to phase through attacks.

• Poisoner (400 Gold)
– Critical attacks apply Poison.
Assassins specialize in stealth, becoming invisible to deal bonus damage. Their poison-based AOE and single-target attacks make them deadly for quick eliminations.
Active Abilities:
• Dark Glare (750 Gold)
– Cost: 1
– Cooldown: 4
– Type: Dark
– Damage: 7
– Scaling: ARC
– Effect: Inflict an enemy with 2 Weakened, 3 Vulnerable, and 2 Blinded effects.

• Abyss Anchor (750 Gold)
– Cost: 2
– Cooldown: 11
– Type: Hex
– Duration: 3 Turns
– Scaling: N/A
– Effect: Remove 2 energy from the target and prevent energy gain.

• Inverse Abyss (750 Gold)
– Cost: 3
– Cooldown: 6
– Type: Hex
– Damage: 0
– Scaling: N/A
– Effect: Set a trap that redirects all debuffs aimed at your team to the enemy team.

Passive Abilities:
• Inverse Flaws (750 Gold)
– Gain bonuses from being debuffed.

• Tactician (750 Gold)
– Start fights prepared, applying 3 stacks of Vulnerable on all enemies.
The Hexer disrupts enemies with debuffs and energy-draining abilities. Gaining bonuses from debuffs and applying Vulnerable at battle’s start make them a strategic powerhouse.
Brawler Super Class from Arcane Lineage
Active Abilities:
• Crushing Strike (750 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 9
– Scaling: STR
– Effect: Inflict the enemy with 3 stacks of Vulnerable.

• Party Table (750 Gold)
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 1.5 x 7
– Scaling: STR
– Effect: Spin around, dealing bursts of damage to all enemies.

• Burst Combo (750 Gold)
– Cost: 3
– Cooldown: 6
– Type: Physical
– Damage: 2.5 x 4
– Scaling: STR/LUCK
– Effect: Perform a 4-hit combo on an enemy. This attack deals bonus damage if the enemy is Vulnerable.

Passive Abilities:
• Crusher (750 Gold)
– Become empowered when applying negative effects. This damage buff lasts 3 turns.

• Bruiser (750 Gold)
– Gain increased Speed and Defense when below 50% HP.
The Brawler delivers overwhelming damage and defense, gaining buffs when applying debuffs. Increased speed and defense at low HP make them tough to defeat, though they lag behind top-tier classes.

Super Classes vary in strengths, from health-scaling damage to high burst or AOE capabilities. The Brawler is less impactful due to lower stats, while the Monk excels with its fire attacks and team buffs. Choose carefully, as their high upgrade costs make switching challenging.

How to Train Classes and Level Up

An image of Landrum from Arcane Lineage
The Elementalist Super Class Trainer, Landrum

To advance your Classes and unlock higher forms, seek out Class Trainers scattered across towns, villages, and the wilderness. Their locations can be elusive, so gather information before embarking to ensure you’re well-prepared for the journey.

This concludes our comprehensive Arcane Lineage class rankings and guide. For more strategies and insights, explore our additional guides to conquer the game’s harsh challenges.

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