A Reddit user uncovered a game-breaking bug in Marvel Rivals that disproportionately affects players with less powerful computers. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage. Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win model, where the "payment" isn't to the developers, but to upgrading PC hardware.
This is clearly a bug, not an intended game mechanic. However, a swift fix isn't likely. The problem stems from the Delta Time parameter—a crucial element in game design that ensures consistent gameplay regardless of frame rate. Addressing this complex issue will require significant developer time and effort.
The following heroes are currently known to be affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit reduced movement speed, shorter jump distances, and decreased damage output. Other heroes may also be impacted. Until the bug is patched, improving your FPS, even at the cost of visual fidelity, is the recommended workaround.