Home News Square Enix Requests Life is Strange Feedback Following Poor Sales

Square Enix Requests Life is Strange Feedback Following Poor Sales

Author : Aurora Feb 26,2025

Square Enix Requests Life is Strange Feedback Following Poor Sales

Square Enix Seeks Fan Input Following Life is Strange: Double Exposure's Underwhelming Reception

Square Enix is actively seeking feedback from Life is Strange fans following the less-than-stellar reception of the latest installment, Life is Strange: Double Exposure. A comprehensive survey aims to pinpoint the game's shortcomings and inform the development of future titles in the series.

The survey delves into various aspects of the game, including narrative, gameplay, technical performance, and even directly asks players if they felt the purchase was worthwhile and how their experience impacts their interest in future installments. This data collection follows the game's lukewarm critical and user reviews (a 73 critic score and 4.2 user score on Metacritic for the PS5 version) and subsequent layoffs at developer Deck Nine Studios.

Life is Strange: Double Exposure, released in October 2024, featured the return of the beloved protagonist Max Caulfield from the original 2015 title. Despite this, the game failed to resonate with audiences as strongly as anticipated. The survey's results are crucial for Square Enix to understand where the game fell short, particularly in comparison to the well-received Life is Strange: True Colors. Alex Chen, the protagonist of True Colors, captivated players in a way that Double Exposure's characters failed to achieve.

The future of the Life is Strange franchise remains uncertain. While Double Exposure hinted at potential storylines for future games, Square Enix's current data gathering initiative suggests a strong likelihood that community feedback will significantly shape the direction of upcoming titles. The extent to which future games will incorporate fan suggestions remains to be seen, presenting an interesting balance between fan service and creative vision.

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