Good news, Sam Fisher fans: Ubisoft has confirmed it still remembers Splinter Cell exists by adding Steam Achievements to the 2013 release, Splinter Cell: Blacklist.
While our last meaningful update about the Splinter Cell Remake came in 2022 when IGN met with Ubisoft Toronto developers to discuss their design philosophy behind the game, the developer recently updated the achievement list for the now 12-year-old Blacklist on Steam.
Ubisoft announced: "Agents, we are pleased to announce that Steam Achievements are now available for Splinter Cell: Blacklist!"
The achievements will be "retroactively earned for the accomplishments already completed in your game," but you'll need to boot up the game at least once to sync them. "Once synced, the previously unlocked Ubisoft Connect achievements will be automatically unlocked on Steam," the team added.In addition to adding achievements that can be "retrospectively earned," the developer chose not to include the additional 19 online achievements available on consoles, ensuring players can still achieve 100% completion on Steam.
The stealth-action series is set to make a comeback with a remake of the classic first game in the franchise, Splinter Cell Remake. Details are scarce, but we know the new version will be built from the ground up using the advanced Snowdrop engine.
“20 years later, we can look back at the plot, the characters, the overall story of the game [and] make some improvements — things that might not have aged particularly well,” said creative director Chris Auty at the time. “But the core of the story, the core of the experience will remain as it was in the original game.”
Last month, Ubisoft established a subsidiary company based on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, with a €1.16 billion (approximately $1.25 billion) investment from Chinese megacorp Tencent.
This news followed Ubisoft's announcement that Assassin's Creed Shadows had surpassed the 3 million player mark. Ubisoft has faced several high-profile flops, layoffs, studio closures, and game cancellations leading up to Shadows' release, and there is immense pressure on it to succeed after the company's share price reached an all-time low.