Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, mastering the Elements is crucial for unlocking your ninja's full potential. Each Element offers unique and powerful abilities, from the destructive force of Fire to the swift maneuvers enabled by Wind. This guide and tier list will help you choose the best Element for your playstyle.
Recommended Videos Ninja Time Elements Tier List
Ice and Fire are considered the top-tier Elements in Ninja Time due to their versatility. Ice excels at crowd control, while Fire delivers significant ranged damage. Beginners might find Earth and Lightning more user-friendly, offering solid, consistent damage output.
Ninja Time Elements List
Elements | Description |
---|---|
![]() Ice | A top-tier Element specializing in crowd control and powerful damage bursts. |
![]() Fire | A high-damage Element focused on ranged attacks. |
![]() Lightning | A strong Element emphasizing high speed and crowd control. A good choice for beginners. |
![]() Wind | A strong Element for ranged attacks and escaping enemies. |
![]() Earth | A strong Element providing crowd control, high defense, and substantial health. A good choice for beginners. |
![]() Water | An Element focused on crowd control and evasive maneuvers. |
While all Elements possess strengths, Ice stands out as a unique and powerful option with a lower spawn rate (5%). For new players, Lightning or Fire are recommended due to their damage output and overall utility.
Detailed Elemental Abilities
Below is a detailed breakdown of each Element's abilities, including their effects and requirements:
Ice Element Abilities
Ability | Description |
---|---|
Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20 +6 per mastery level (Ninjutsu/Ice) +1 second of freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25 +8 per mastery level (Ninjutsu/Ice) +3 seconds of freeze Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30 +10 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit +0,8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
(Fire, Lightning, Wind, Earth, and Water Element abilities tables follow the same format as above and are omitted for brevity. The original input contained these tables.)
Rerolling Elements
To reroll your Elements, Family, and Clan, access the 'Spin' button on the main menu. Remember that rerolls are limited, so use them strategically.
This comprehensive guide provides a complete overview of the Elements in Ninja Time. Consult our Ninja Time Families and Clans guides for further information.