Home News Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Author : Nathan Jan 27,2025

Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Kazuhisa Wada identifies the 2006 release of Persona 3 as a pivotal moment. Prior to its launch, Atlus adhered to a philosophy Wada terms "Only One," characterized by a "like it or lump it" attitude prioritizing edgy content and shocking moments over broad appeal.

Wada notes that pre-Persona 3, market considerations were almost taboo within the company culture. However, Persona 3 shifted Atlus' approach. The "Only One" strategy gave way to "Unique & Universal," focusing on creating original content with wider accessibility. Essentially, Atlus began prioritizing market viability, aiming for user-friendly and engaging experiences.

Wada uses a striking metaphor: "It's like giving players poison that kills them in a pretty package." The "pretty package" represents stylish design and relatable, humorous characters, broadening the game's appeal, while the "poison" symbolizes Atlus's continued commitment to intense and surprising narrative elements. Wada confirms that this "Unique & Universal" approach will underpin future Persona titles.

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