Attack on Titan Revolution’s Update 3 delivers a robust package of quality-of-life improvements, balance adjustments, and bug fixes for Roblox players. The 3.0 update patch notes highlight a multitude of refinements to the fast-paced action. This includes the new Winter Tokens event, expanded aura options for the Armored Titan raid, and the welcome addition of Roblox chat to the central 2D lobby. While lacking a single, groundbreaking feature, the cumulative effect of these smaller changes significantly enhances the overall gameplay experience and visual appeal.
Notable bug fixes address unusual Titan behaviors, such as T-posing after building impacts and failing to attack players directly beneath them. Several skill-related bugs affecting Charge and Founder’s Will have also been resolved. Furthermore, the update includes extensive Thunderspear adjustments aimed at optimizing its effectiveness.
Update 3 tackles numerous long-standing issues within the anime-inspired Roblox experience, although significant new content additions are relatively sparse. This foundational patch follows closely on the heels of the content-rich 2.5 update, which introduced the Armored Titan Raid and the Thunderspears, a weapon familiar to Attack on Titan fans.
For players seeking to maximize their enjoyment of this Roblox action game, a comprehensive list of active codes is available [here]. The complete patch notes for Update 3 are detailed below.
Attack on Titan Revolution Update 3 Patch Notes
2x Winter Tokens Event
Quality of Life Improvements:
- Roblox chat is now accessible in the town's central 2D lobby.
- Added impact frames and sound effects to the "Founder's Vengeance" skill.
- Two new auras added to the "Armored Titan" raid ("Abyss" - Epic / "Digital Fracture" - Legendary).
- New refill icon implemented.
- Optimized streaming properties for improved performance on lower-end devices.
- Changed map lighting from "Future" to "ShadowMap" for better performance on lower-end devices.
- Removed the "Gameplay Paused" notification.
- "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) are now sellable for gems.
- Corrected grammatical errors in the streak message.
Revamped Cutscene Handler:
- General fixes implemented; all starting cutscenes are now synchronized.
- Cutscenes automatically skip if loaded after another player has already loaded them.
- Skip button functionality improved.
Thunderspear Questline Framework Changes:
- Fixed issue where boxes weren't removed from players after shifting/ejecting.
- Resolved the continuous supply objective issue after completion.
- Retrieving a box now only grants +1 quest progress to the individual player.
- Boxes in the supply mission now spawn in random locations.
- Questline no longer initiates in missions unless the player is Prestige 1 or higher.
- Fixed the missing cart on the convoy horse in the outskirts spears quest.
Balance Adjustments:
- Increased boss Titan raid damage by 5.0% per difficulty.
- "Oddball" modifier now increases objective damage.
- "Duckers" Titan variation now only spawns in Hard+ difficulty.
- "Ragers" Titan variation now only spawns in Severe+ difficulty.
- "Leaders" Titan variation now only spawns in Aberrant difficulty.
- Reduced "Emperor's Key" cost from 3,499 Gems to 2,999 Gems.
- Increased "Battle Pass XP" gain upon mission completion.
Mission Adjustments:
- Increased base chance of receiving a perk on Titan kill in each difficulty (now also affected by luck multiplier).
- Adjusted perk rarity chances in each difficulty.
- Changed difficulty drop chances (scrolls/serum).
- Revamped formula for applying the luck multiplier (uses cumulative frequency).
- Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks).
Raid Adjustments:
- Changed item chances in each difficulty.
- Fixed "Armored Serum" bypassing the maximum allowed serum cap.
- Revamped formula for applying the luck multiplier (uses cumulative frequency).
Thunderspear Adjustments:
- Increased M1 falloff damage.
- Reduced detonation range by 5.0%.
- Reduced self-damage explosion radius range.
- Reduced refill count by 1 in missions and 3 in raids.
Reiss Family Buffs:
- "Command" skill is now affected by "Tactician" memory and "Font of Inspiration" perk.
Fritz Family Buffs:
- Increased "Founder's Will" skill duration (10s > 20s - in shifter form, 15s > 20s).
- "Founder's Will" skill is now affected by "Tactician" memory.
- "Founder's Will" skill now also buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
- Increased "Founder's Will" skill cooldown (45s > 90s).
- "Founder's Vengeance" skill now grants +1 extra shift and maximum ODM/TS resources.
- "Founder's Vengeance" skill now provides 13s of I-Frames after the revive animation.
- Reverted "Furyforge" memory nerf (0.3% > 0.4% DMG for every 1.0% of health lost).
- Buffed "Maximum Firepower" perk (All TS Stats increase by 5.0% > 7.5%).
- Changed "Everlasting Flame" perk (No longer increases "Swing Duration" for Blades, only affects "Blast Radius" for Spears).
- Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 Spear per kill).
Armored Titan Shifter (VEVO) Adjustments:
- Courage: Shield gain is now removed upon expiry instead of losing shield over time.
- Charge: Deals tick damage similar to roar.
- Earth Breaker: Cooldown (40 -> 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
- Heavy Attack: Proper Area of Effect implemented.
- Passive: Reworked similar to boxing mastery, scaling with Damage Reduction.
- Phase Shift: Can now be toggled on and off when re-using the skill, Cooldown (99 -> 25).
- Titan Toss: Miss Cooldown (6.5 -> 4), Stage 2 Cooldown (2 -> 1).
Bug Fixes:
- Fixed Titans sometimes T-posing after hitting a building.
- Fixed shifting damage not converting properly with spears equipped.
- Fixed Thunderspears getting stuck on invisible hitboxes.
- Fixed Thunderspears not killing Titans if the player dies.
- Fixed Thunderspears sometimes not hitting Colossal Titans.
- Dying to one's own Thunderspear while grabbed will now cause the Titan to release.
- Fixed "Founder's Will" skill breaking hooks/gas if used before proper loading.
- Fixed "Flame Rhapsody" perk not applying maximum crit chance correctly.
- Fixed chest/reward screen uninteractability after shifting/ejecting.
- Fixed Female Titan's roar effect being constantly visible when shifting/ejecting in the Guard mission.
- Fixed ability to fling the Escort mission objective by standing in front of the horse(s).
- Fixed missing blades/spears buttons in the equipment screen on mobile devices.
- Fixed Titans not attacking players standing directly underneath them.
- Fixed hook assist sometimes breaking and preventing attachment to objects.
- Fixed ability to double boost on mobile while refilling.
- Fixed Shifter skills not hitting Titan napes properly.
- Fixed getting flung when picking up a Titan.
- Fixed follow rewards sometimes breaking the UI.
- Fixed gems not stacking correctly with "Gem Fiend" memory and "Fritz" family.
- Fixed getting stuck in the air after using Thunderspear cutscene skills/"Chaos" skill.
- Fixed visual representation of "Black Flash" perk from raid chests displaying as the aura cosmetic.
- Fixed inability to use Thunderspear skills if a spear is fired before a cutscene.
- Fixed hit inconsistencies with ODM/Shifter M1s depending on hit speed.
- Fixed "Charge" skill flinging the "Armored Titan" raid boss.
- Fixed "Charge" skill getting stuck on random objects.
- Fixed inability to kill ice burst Titans with the "Toss" skill.
- Fixed collision issues with certain clothing items and avatars.
- Fixed "Peerless Commander" perk.
- Fixed ability to lose a streak if the warning was on screen, the player shifted, and then disconnected/left.
Armored Raid Revamp:
Boss punches/skills can now damage objectives.
- Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats over time for successful escape. Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats die before reaching the finish line. Armored Titan boss has "Armor" penetrable in this phase to deal damage before Phase 2. "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% depending on remaining armor. Soft cap prevents "Armored Titan" health from dropping below 75.0% during this phase.
- Phase 2: "Armored Titan" shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts into a higher damage multiplier for the "Armored Titan" in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the boss while fighting Titan waves.