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Trails and Ys Localizations Promised to Come Faster

Author : Hannah Jan 18,2025

NIS America 加速《轨迹》和《伊苏》系列游戏西方地区的本地化进程

西方玩家将更快玩到Falcom游戏

Trails and Ys Localizations Promised to Come Faster对于日式RPG粉丝来说,这是一个好消息!在上周的《伊苏X:诺迪克》数字展示会上,NIS America的高级副制作人Alan Costa宣布,该公司致力于加快Falcom备受喜爱的《轨迹》和《伊苏》系列游戏在西方的发行速度。

“我不能具体谈论我们在内部为此所做的工作,”Costa在接受PCGamer采访时说。“但我可以说,我们一直在努力确保更快地进行Falcom游戏的本地化,”他提到了将于今年10月和明年初分别发行的《伊苏X:诺迪克》和《轨迹:黎之轨迹II》。

尽管《轨迹:黎之轨迹II》于2022年9月在日本发行,但其计划于2025年初在西方发行的版本已经“大大缩短了……我们过去对《轨迹》游戏的时间表”。

Trails and Ys Localizations Promised to Come Faster历史上,该系列游戏让西方玩家经历了漫长的等待。例如,《空之轨迹》于2004年在日本PC平台发行,直到2011年由XSEED Games发行的PSP版本才登陆全球市场。即使是最近的作品,例如《零之轨迹》和《碧之轨迹》,也花了十二年的时间才进入西方市场。

前XSEED Games本地化经理Jessica Chavez在2011年解释了这些游戏的漫长本地化过程。她在博客文章中谈到《空之轨迹II》时透露,用只有少数翻译人员的团队翻译数百万字的文本是主要瓶颈。考虑到《轨迹》游戏中大量的文本,本地化历时数年也就不足为奇了。

虽然这些游戏的本地化仍然需要两到三年时间,但NIS America优先考虑质量而不是速度。正如Costa解释的那样,“我们希望尽快推出游戏,但不能以牺牲本地化质量为代价……找到这种平衡点是我们多年来一直在努力的事情,而且我们正在做得更好。”

Trails and Ys Localizations Promised to Come Faster可以理解的是,本地化需要时间,尤其是在处理文本量巨大的游戏时。《伊苏VIII:丹娜的无暇之歌》因翻译错误而臭名昭著的一年延迟,提醒NIS America本地化过程中可能出现的潜在陷阱。然而,从Costa的声明来看,NIS America似乎正在努力平衡速度和准确性。

最近《轨迹:黎之轨迹》的发行标志着NIS America在更短的时间内交付高质量系列本地化的能力方面取得了积极进展。随着游戏受到粉丝和新玩家的热烈欢迎,这或许预示着NIS America未来将有更多好消息。

更多关于我们对《英雄传说:黎之轨迹》的看法,请阅读下面的评论!

Trails and Ys Localizations Promised to Come Faster

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