Home News Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

Author : Blake Jan 21,2025

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

沉默主角在现代RPG中的挑战:一场龙珠创作者与《隐喻:重返幻想》导演的对话

Square Enix 的《勇者斗恶龙》系列总监堀井雄二和 Atlus 即将推出的 RPG 游戏《隐喻:重返幻想》的总监桥野桂,就如何在不断发展的技术和游戏开发环境中使用沉默主角这一话题进行了探讨。这段对话摘录自最近出版的《隐喻:重返幻想图鉴 35 周年纪念版》小册子。两位 RPG 大师探讨了该类型游戏中叙事的各个方面,包括像《勇者斗恶龙》这样的系列在游戏画面越来越逼真时面临的挑战。

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

沉默主角在现代游戏中显得越来越格格不入

《勇者斗恶龙》系列的基石之一就是使用沉默主角,或者如堀井雄二所描述的,“象征性主角”。使用沉默主角可以让玩家将自己的情感和反应投射到主要角色身上,这有助于增强玩家对游戏世界的沉浸感。这些沉默的角色通常充当玩家的替身,主要通过对话选项而不是语音来与游戏世界互动。

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

堀井解释说,由于早期游戏的画面比较简单,没有展现详细的角色表情或动画,所以使用沉默主角更容易也更合理。“随着游戏画面越来越逼真,如果你做一个只是站在那里的主角,他们看起来就像个傻瓜,”堀井开玩笑地评论道。

堀井提到他最初渴望成为一名漫画家,并表示他对讲故事的热爱和对电脑的迷恋促使他进入电子游戏行业。《勇者斗恶龙》最终源于堀井的热情,以及游戏通过与游戏 BOSS 互动来推进故事的设定。“《勇者斗恶龙》基本上是由与城镇居民的对话组成的,几乎没有叙述。故事是通过对话创造出来的。这就是它的乐趣所在,”他解释道。

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

堀井承认,在现代游戏中保持这种方法面临着挑战,因为逼真的画面会让没有反应的主角显得格格不入。在《勇者斗恶龙》的早期,任天堂娱乐系统 (NES) 时代的极简画面意味着玩家可以很容易地想象自己的情感和反应来填补沉默主角留下的空白。然而,随着游戏的画面和音效以及其他因素变得越来越细致,堀井承认沉默主角越来越难以描绘。

“这就是为什么,随着游戏变得越来越逼真,《勇者斗恶龙》中出现的主角类型也越来越难以描绘。这在未来也将是一个挑战,”这位创作者总结道。

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

《隐喻:重返幻想》导演认为《勇者斗恶龙》优先考虑玩家的感受

《勇者斗恶龙》是少数几个继续使用沉默主角的主要 RPG 系列之一,除了发出一些反应性的声音外,主角在整个游戏中都保持沉默。另一方面,像《女神异闻录》这样的其他 RPG 系列在战斗和过场动画中为主角加入了配音,自《女神异闻录 3》以来尤其突出。与此同时,桥野桂即将推出的游戏《隐喻:重返幻想》将拥有一个完全配音的主角。

当《勇者斗恶龙》的创作者思考沉默主角在现代游戏中受限的情感表达能力时,桥野赞扬了堀井为游戏提供的独特而情感丰富的体验。“我认为《勇者斗恶龙》在考虑玩家在特定情况下会有什么感受方面投入了大量思考,”桥野对堀井说,“即使是与普通的城镇居民打交道也是如此。我觉得游戏是一直以玩家为中心创作的,思考着当有人说些什么时会产生什么情绪。”

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