EA Motive and SEED will unveil their groundbreaking "Texture Sets" technology at the Game Developers Conference (GDC), showcasing its application in titles like Dead Space and the highly anticipated Iron Man game. This innovative approach combines related texture sets into a single resource, streamlining processing and enabling the creation of more advanced textures. EA's lead technical artist, Martin Palko, will lead the presentation, detailing the intricacies of this texture and graphics development process.
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The GDC presentation offers a glimmer of hope for fans eagerly awaiting news on Iron Man. Announced in 2022, the game has remained shrouded in mystery, fueling speculation of cancellation. However, EA Motive's participation at GDC confirms ongoing development. The demonstration of this new technology may even include a sneak peek at gameplay or further details about the game itself. The GDC runs from March 17th to 21st, 2025.
Currently, Iron Man is known to be a single-player RPG featuring an open world and built using Unreal Engine 5. EA Motive is expected to leverage their experience with Anthem's flight system in the development of Iron Man's aerial capabilities.