The recent announcement of a video game adaptation of Robert Jordan's The Wheel of Time series has taken fans by surprise and ignited a wave of skepticism across the internet. The news, first reported by Variety, revealed plans for a "AAA open-world role-playing game" set to launch on PC and consoles, with a development timeline of three years.
The project is being spearheaded by iwot Studios' newly established game development studio in Montreal, under the leadership of Craig Alexander, a former Warner Bros. Games executive. Alexander's impressive track record includes overseeing the development of major titles like The Lord of the Rings Online, Dungeons & Dragons Online, and Asheron's Call. While this should typically generate excitement, the involvement of iwot Studios and the ambitious three-year timeline have raised doubts among fans.
A brief look into iwot Studios highlights a strained relationship with the dedicated The Wheel of Time community. The studio, previously known as Red Eagle Entertainment when it acquired the IP rights in 2004, has been accused by some fans of being an "IP camper" and squandering the franchise's potential. A decade-old Reddit thread amplifies these concerns, contributing to the skepticism surrounding the new game.
The feasibility of a new studio rapidly producing a high-quality, triple-A RPG has also been met with a collective "we'll believe it when we see it" sentiment online. Despite these reservations, The Wheel of Time has recently seen success with its Amazon Prime Video series, which concluded its third season and is poised to attract a broader audience. After initial backlash over significant deviations from the source material in the first two seasons, Season 3 managed to win back many fans with its improvements.
In light of these developments, I reached out to iwot Studios for further insight. Through a video call, I discussed the project's status, its ambitious scope, and what fans can anticipate with Rick Selvage, the head of iwot Studios, and Craig Alexander, who leads the studio's video game division. This conversation aimed to address the online criticism and provide a clearer picture of the game's future.