Daniel Vavra, the creator of the Kingdom Come trilogy and a founder of Warhorse Studio, has expressed strong criticism towards Unreal Engine, claiming it struggles with managing complex and open-world environments. He attributes the production challenges faced by The Witcher 4 to the engine's limitations.
"Unreal is suitable for games set in deserts and rocky landscapes, but it has struggled with rendering trees for a long time," Vavra stated. He further criticized Unreal's Nanite technology, asserting it falls short in generating vegetation effectively.
According to a CD Projekt employee Vavra reportedly spoke with, the studio has been grappling with scenes that ran smoothly on the RED Engine, leading to significant delays and what is described as "production hell."
Vavra questions the decision of studios, particularly CD Projekt, to switch to Unreal Engine when they already possess robust in-house engines like the RED Engine, which are typically used for developing open-world games.
While acknowledging Unreal Engine's capability to create stunning visuals, Vavra points out its high system requirements, noting that it demands computers priced in the thousands of euros, which are beyond the reach of many gamers.
The first installment of Kingdom Come: Deliverance, set in medieval Bohemia, was released several years ago and continues to captivate players. The highly anticipated sequel, Kingdom Come: Deliverance 2, is set to continue Indřich's journey with upgraded graphics, an advanced combat system, and a storyline deeply rooted in historical events. The game is slated for release on February 4.
In this article, we provide the latest information on the upcoming release, including system requirements and an estimated playthrough duration. We will also guide you on how to download Kingdom Come: Deliverance 2 as soon as it becomes available, ensuring you can immerse yourself in its medieval atmosphere without delay.