Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period garnered mixed Steam reviews, prompting Firaxis to tackle various issues highlighted by the community. These primarily centered on the user interface, limited map variety, and a perceived lack of expected core features.
Take-Two CEO Strauss Zelnick, in an interview with IGN, acknowledged the negative feedback but expressed confidence in the game's long-term appeal to the established Civilization fanbase. He described the game's early performance as "very encouraging."
This PC/Mac/Linux/Steam Deck-exclusive patch (Patch 2) is the first in a series planned to address feedback gathered during the advanced access phase. Cross-play multiplayer has been temporarily disabled to streamline PC updates, a decision that will not affect console-to-console or PC-to-PC multiplayer.
Civilization 7 1.0.1 Patch 2 (February 10, 2025) Patch Notes:
Gameplay:
- Addressed an issue causing shorter-than-intended Ages in Epic and Marathon speed games.
- City-States now transition to Friendly Independent Powers during Age transitions, instead of vanishing. They also begin with more units in the Exploration and Modern Ages.
- Resolved inconsistencies in naval combat: Naval units now utilize correct combat strength values when attacking, receive reciprocal damage, and consistently move to the attacked tile after victory.
- Completing a Legacy Path's final milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically revert to growth focus if their chosen focus becomes ineligible (e.g., population decrease).
- The Future Civic is now repeatable across all Ages, with increased costs for repeated use. The same applies to Future Tech.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements for the next growth event.
- Improved rail network reliability for settlements connected over water via ports, provided the capital has a port or rail connection to a settlement with a port.
- Enhanced Antiquity Age loyalty crisis management by allowing Villa purchases during the crisis.
AI:
- Reduced AI's frequency of offering high-value cities in peace deals.
- Decreased AI's war declarations at the start of the Modern Age.
- AI now considers ideology more heavily before declaring war or offering peace.
- Adjusted AI war and peace inclinations based on ideological alignment with the player.
Camera:
- Resolved a native-resolution issue causing the camera to focus on the map's lower end when clicking the minimap.
UI:
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Fixed issues with settlement menu opening, yield icons on converted towns, cut-off text on the Global Yields Breakdown screen, and missing notifications for espionage actions.
- City projects are no longer incorrectly displayed as purchasable.
- The current religion is now prioritized in belief picker tabs.
- Resolved issues with lingering district health bars and missing leader portraits after relationship changes.
- Improved alignment of leader names and portraits on the Age Summary and Victories Rankings Overview screen.
- Fixed a background color persistence issue in the Player Customize tab.
- Enhanced spacing between Civ descriptions, unique units, and building icons on the loading screen.
For further assistance conquering the world, consult our guides on achieving every Civ 7 victory, understanding key changes for Civ 6 players, avoiding crucial mistakes, and navigating map types and difficulty settings.