This week, *Diablo 4* unveiled its first roadmap of content, offering a glimpse into what players can expect in 2025 and teasing what's on the horizon for 2026. In an in-depth interview with IGN, game director Brent Gibson delved into the details of the roadmap, covering everything from the eagerly awaited second expansion to potential collaborations with other IPs. However, the roadmap's release has sparked a wave of concern among the *Diablo 4* community, with many questioning whether the planned content for 2025 will be substantial enough to keep them engaged.
The sentiment among some hardcore players has been one of mild disappointment. "Oh boy! Can't wait for new Helltide color and temporary powers," remarked redditor Inangelion sarcastically. "It's gonna be so dope!" This view seems to be echoed across the community, with players like feldoneq2wire drawing comparisons to other action role-playing games (ARPGs): "A new season in other ARPGs is like ‘let's put in a little housing system where you build up a home base with vendors that give you more gear’ or ‘let's put in a whole shipping system where traders from other lands bring materials that let you upgrade your items in ways that change your class mechanic entirely,’ " they noted. "A new season in D4 is ‘what color are we making helltides this time?’ And ‘what powers and reputation skins are we whipping up this time?’ "
Despite their love for the game, players like Fragrantbutte voiced their concerns: "I'm not a Diablo 4 hater, I love the game, but there doesn't seem to be a whole lot of meat on the bone here which is a bit disappointing." Similarly, artyfowl444 pointed out the vagueness of the roadmap: "‘And more’ is doing a lot of heavy lifting here."
The discussions on the *Diablo 4* subreddit became so heated that community manager Lyricana_Nightrayne felt compelled to respond, stating, "We added fewer details to the later parts of the roadmap to accommodate for things the team is still working on. This isn't all that's coming in 2025 :)"
One of the underlying issues appears to be Blizzard's approach to seasonal content in *Diablo 4*. While some players appreciate the fresh start each season offers, others find it frustrating to invest time and effort only for the progress to reset. The debate continues, with some suggesting that keeping all seasonal content would make the game overwhelming, while others are considering taking a break until 2026 when more significant updates are expected.
Mike Ybarra, former president of Blizzard Entertainment and now a corporate executive at Microsoft, chimed in on the debate via a post on X (formerly Twitter). He criticized the current model of seasonal updates: "Don't ship to check a box. Season's need to get off the cycle of shipping, spending two months to fix issues, then repeating. Pause and give the team time to really address the end-game issues. Playing for a week to then one or three shot a ‘uber’ boss 500 times for a unique, then quitting until next season is fundamentally not fun. Expansions schedule is too long - should be yearly. Reduce ‘story’ investment (costs so much for one time element in a ARPG) and focus on new classes, new mob types, new end-game activities that last more than a few days. If the cycle continues to just ship w/o fixing the fundamental issues, then I'm not sure where Diablo is going. You can add all the end-game activities you want, but you'll be running in place with the same issues. At some point there's just so many random things, it's not worth the effort."
Diablo 4: Vessel of Hatred Gameplay Screenshots
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The conversation around expansions has also been affected by the delay of the second expansion, initially slated for 2025 but now postponed to 2026. Blizzard had planned to release expansions annually, following the launch of the first expansion, *Vessel of Hatred*, in 2024. This delay has raised questions about the development pace and content delivery strategy.
In our interview, Gibson shed light on the challenges of maintaining *Diablo 4* as a live service game with both free seasonal content and premium expansions. "I definitely feel like gamers are more hungry than they've ever been," Gibson said. "And even if you delivered on their appetite today, that appetite will shift tomorrow. And so you just have to be in a really good spot to adapt to that situation. Because a lot of times too, what's important this month is going to be completely different three months from now. The priority of things can shift very, very quickly based on another game release or the state of your own game. Or maybe we've discovered something really cool and we want to be able to get it in there to change the formula."
Gibson also emphasized the diverse nature of the *Diablo* community, ranging from casual to hardcore players, each with different expectations and playstyles. "And so it is definitely a new way of developing. It is definitely high interaction with the community. The interesting thing about Diablo is that we have a lot of different community types, right? We have our casual players, we have our hardcore players. They all fall into subdivisions of types of players inside of that. And so what we look to do is season upon season, look at the things that are important to some of those groups and go after them with focus."
He provided examples of how the team plans to cater to different player segments: "When you take a look at something like what we're doing in Season 8, we know we have a ton of boss lair feedback and so we're adding in the quality of life improvements for those players where that is a big focus of their gameplay type, or we might shift to nightmare dungeons when we're in Season 9. And so it's an opportunity for us to address different groups at different times, leading to an expansion where we're going to be addressing everybody all at once with something big."
*Diablo 4* Season 8 is set to launch later in April, with Season 9 expected in the summer, and Season 10 slated for later in the year.