Take-Two Interactive CEO Strauss Zelnick recently shed light on the company's strategy regarding the release of games across various platforms, with a particular focus on the highly anticipated Grand Theft Auto VI. Zelnick revealed that the decision to delay the PC version of GTA 6 could potentially cost the company approximately 40% of its revenue, which is typically generated from PC sales. Despite this significant financial impact, Take-Two remains committed to its staggered release approach, choosing not to launch the game simultaneously on all platforms.
This release strategy is not new to the Grand Theft Auto series. Historically, PC versions have been released later than their console counterparts, a decision influenced in part by Rockstar Games' complex dynamics with the modding community. It's worth noting that this choice is independent of any trends in console sales, such as the reported decline in PlayStation 5 and Xbox Series sales. As such, GTA 6 will continue this tradition and not break from the established model.
Assuming Grand Theft Auto VI is released in the fall of 2025, PC gamers may need to wait until 2026 to dive into the action. The anticipation surrounding GTA 6 extends beyond Take-Two Interactive. The game's first teaser shattered numerous YouTube records, highlighting the immense excitement within the gaming community. There's a strong expectation that GTA 6 could be the first major title to surpass the $100 price point, a move that could set a new standard in the industry and potentially benefit other game developers and publishers.