Capcom's latest release has surged to the 6th spot among Steam's most-played titles, yet it faces heavy criticism from users on Valve's platform due to its substandard technical performance. Digital Foundry's in-depth analysis of the PC version has corroborated these complaints, revealing a host of issues that mar the gaming experience.
One of the most glaring problems is the lengthy shader pre-compilation process, which takes approximately 9 minutes on a system equipped with a 9800X3D processor and over 30 minutes on a Ryzen 3600. Moreover, even when set to "High" graphics settings, the game's texture quality falls short of expectations. On a PC with an RTX 4060 running at 1440p resolution with balanced DLSS, significant frame time spikes disrupt gameplay. Similarly, the RTX 4070, despite its 12 GB of memory, fails to deliver satisfactory texture quality.
For those using GPUs with 8 GB of memory, Digital Foundry recommends reducing texture quality to "Medium" to alleviate stuttering and frame time spikes. However, this compromise still results in an underwhelming visual experience. Rapid camera movements exacerbate these issues, though slower movements help mitigate the problem to some extent. Unfortunately, even with lower texture settings, frame time inconsistencies persist.
Alex Battaglia from Digital Foundry attributes these problems to inefficient data streaming, which places an undue burden on the GPU during decompression. This issue is particularly detrimental for users with budget graphics cards, leading to severe frame time spikes. Battaglia advises against purchasing the game if you have an 8 GB GPU and expresses reservations about its performance even on more robust systems like the RTX 4070.
The game's performance is notably worse on Intel GPUs, with the Arc 770 struggling to maintain 15–20 frames per second and exhibiting missing textures and other visual artifacts. While higher-end systems can partially address these issues, smooth gameplay remains elusive. Currently, achieving optimized settings without sacrificing substantial visual quality is nearly impossible.