Home News Suicide Squad Game Studio Faces New Layoffs

Suicide Squad Game Studio Faces New Layoffs

Author : Samuel Feb 02,2025

Suicide Squad Game Studio Faces New Layoffs

Rocksteady Faces Further Layoffs Following Suicide Squad's Underperformance

Rocksteady Studios, renowned for the acclaimed Batman: Arkham series, has experienced another wave of layoffs, following the disappointing performance of its latest title, Suicide Squad: Kill the Justice League. The game's mixed reception and subsequent decline in post-launch engagement have significantly impacted the studio.

The initial blow came in September, with a reported 50% reduction in the QA department. This latest round of job cuts, however, extends to Rocksteady's programming and art teams, occurring just before the release of the game's final update. Eurogamer reports that several affected employees, who chose to remain anonymous, have confirmed the recent dismissals. Warner Bros. has yet to publicly address these layoffs, mirroring their silence following the September cuts.

Suicide Squad: Kill the Justice League's financial underperformance, reported by Warner Bros. in February, is widely believed to be the driving force behind these personnel reductions. The game's high development costs and failure to meet sales expectations have created significant challenges for both Rocksteady and its parent company.

The ripple effect extends beyond Rocksteady. WB Games Montreal, developer of Gotham Knights and Batman: Arkham Origins, also announced layoffs in December, with many reportedly from the QA team that supported Suicide Squad's post-launch content. The final DLC, adding Deathstroke as a playable character, launched December 10th. With one final update planned for later this month, Rocksteady's future projects remain uncertain.

The underperformance of Suicide Squad: Kill the Justice League casts a shadow on Rocksteady's otherwise impressive track record of critically acclaimed DC games. The extensive layoffs serve as a stark reminder of the challenges facing even established studios in the competitive video game market.

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