Bethesda's Starfield initially featured planned gore and dismemberment mechanics, but these were ultimately removed due to technical constraints. Former Bethesda character artist, Dennis Mejillones (who worked on Skyrim, Fallout 4, and Starfield), explained to Kiwi Talkz that the complexity of integrating these mechanics with the game's space suits proved insurmountable. The intricate details involved – helmet removal, realistic flesh simulation, and compatibility with various suit designs and customizable body sizes – created significant technical challenges.
Mejillones described the resulting system as overly complex, highlighting the difficulties in managing interactions with the numerous hoses and other elements of the space suits. He noted that gore and dismemberment, while absent in Starfield, were more fitting for the tone of Fallout 4, with its "tongue-in-cheek" humor.
Despite the omission of these features, Starfield, Bethesda's first full single-player RPG in eight years, has still achieved remarkable success, attracting over 15 million players since its September 2023 release. IGN's 7/10 review praised the game's expansive RPG elements and combat, acknowledging its challenges while highlighting its overall appeal.
Recent revelations from another former Bethesda developer shed light on unexpected loading issues, particularly within the city of Neon. Bethesda has since addressed these issues, introducing a 60fps performance mode and releasing the "Shattered Space" expansion.