Summary
- After 15 years at Sledgehammer Games, Call of Duty multiplayer creative director Greg Reisdorf has departed.
- His contributions spanned numerous Call of Duty titles, beginning with 2011's Modern Warfare 3.
- Reisdorf led multiplayer development for Call of Duty: Modern Warfare 3 (2023), overseeing live seasons and content.
Greg Reisdorf, Call of Duty's multiplayer creative director, recently announced his departure from Sledgehammer Games after a 15-year tenure. His involvement encompassed all Sledgehammer-developed Call of Duty titles, starting with the original Modern Warfare 3 (2011).
Sledgehammer Games, established in Foster City, California on July 21, 2009, delivered its first Call of Duty title, Modern Warfare 3, just two years later. The studio has collaborated extensively with Treyarch, Infinity Ward, and Raven Software on various Call of Duty releases, including 2024's Call of Duty: Black Ops 6 and the enduringly popular Call of Duty: Warzone.
On January 13th, Reisdorf confirmed his January 10th departure via Twitter, sharing a thread detailing his accomplishments and experiences. His journey began with contributions to Modern Warfare 3's development, including the Scorched Earth campaign mission. He highlighted the "Blood Brothers" campaign sequence featuring Soap on a gurney as "one of the most fun and chaotic moments" he worked on.
Call of Duty Multiplayer Creative Director Greg Reisdorf Leaves Sledgehammer Games After 15 Years
Reisdorf played a key role in the early "boots on the ground" era of Call of Duty, contributing to the gameplay systems of Call of Duty: Advanced Warfare, including boost jumps, dodging, and tactical reloads. His work also extended to unique weapon signatures, energy weapons, and multiplayer maps within the same title. However, he expressed some reservations about the "Pick 13" system, believing that killstreaks should be rewards separate from essential equipment like primary and secondary weapons.
He also reflected on his contributions to Call of Duty: WWII, particularly addressing the game's initial state. He noted the initial limitations imposed by the "Divisions" system in WWII, which restricted weapon choices based on class, a decision later reversed. For Call of Duty: Vanguard, he contributed significantly to multiplayer, focusing on the creation of classic three-lane maps, favoring fun gameplay over strict military simulation.
Finally, Reisdorf shared his experiences developing multiplayer maps for 2023's Call of Duty: Modern Warfare 3. He enjoyed revisiting and enhancing classic Modern Warfare 2 (2009) maps, adding subtle details like Shepherd's skull to the Rust map. As multiplayer creative director, he directly oversaw Modern Warfare 3's live seasons, including Season 1's Snowfight and Infectious Holiday modes. His contributions to Modern Warfare 3 encompassed over 20 modes throughout its post-launch support year. He expressed excitement for his future endeavors, hinting at continued work within the gaming industry.