Home News Fortnite OG Item List (All Items and Effects)

Fortnite OG Item List (All Items and Effects)

Author : Eric Feb 24,2025

Fortnite OG Weapon & Item Guide: A Blast from the Past

Fortnite OG throws players back to Chapter 1, Season 1, offering a nostalgic Battle Royale experience with the original map and loot pool. This guide details the weapons and items you'll encounter, crucial for navigating this classic Fortnite meta. Remember, the weapon meta shifts as you progress beyond Season 1.

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Assault Rifles

Assault Rifles are effective in Fortnite OG, especially the standard Assault Rifle, due to manageable bloom. However, be wary of the Scoped Assault Rifle's inaccurate scope.

Assault Rifle

Rarity Common Uncommon Rare Epic Legendary
Damage 30 31 33 35 36
Magazine 30 30 30 30 30
Fire Rate 5.5 5.5 5.5 5.5 5.5
Reload Time 2.75s 2.625s 2.5s 2.375s 2.25s
Structure DMG 30 31 33 35 36

Reliable at all ranges. The Legendary variant is highly sought after.

Burst Assault Rifle

Rarity Common Uncommon Rare Epic Legendary
Damage 27 29 30 36 37
Magazine 30 30 30 30 30
Fire Rate 4.06 4.06 4.06 3.69 3.69
Reload Time 2.75s 2.62s 2.5s 2.38s 2.25s
Structure DMG 27 29 34 36 37

Three-round burst makes it less reliable due to high bloom and potential for missed shots.

Scoped Assault Rifle

Rarity Rare Epic Legendary
Damage 23 24 37
Magazine 20 20 20
Fire Rate 3.5 3.5 3.5
Reload Time 2.3s 2.2s 2.07s
Structure DMG 23 24 37

First-person aiming, but bullet trajectory differs from the reticle, making accuracy challenging.

Shotguns

Essential for close-quarters combat. The "Double Pump" technique (rapidly switching between two Pump Shotguns) is a powerful tactic.

Pump Shotgun

Rarity Common Uncommon Rare Epic Legendary
Damage 90 95 110 119 128
Magazine 5 5 5 5 5
Fire Rate 0.7 0.7 0.7 0.7 0.7
Reload Time 4.8s 4.6s 4.4s 4.2s 4s
Structure DMG 90 95 110 119 128

High headshot multiplier (2.5x) allows for potential one-shot kills. Double Pumping minimizes reload downtime.

Tactical Shotgun

Rarity Common Uncommon Rare
Damage 67 70 74
Magazine 8 8 8
Fire Rate 1.5 1.5 1.5
Reload Time 6.3s 6s 5.7s
Structure DMG 67 70 74

High fire rate and headshot multiplier (2.5x) make it a safer, reliable close-range option.

Pistols

Good starting weapons, but generally less effective in the late game.

Semi-Auto Pistol

Rarity Common Uncommon Rare
Damage 24 25 26
Magazine 16 16 16
Fire Rate 6.8 6.8 6.8
Reload Time 1.5s 1.47s 1.4s
Structure DMG 24 25 26

High fire rate, but significant damage drop-off at range.

Revolver

Rarity Common Uncommon Rare Epic Legendary
Damage 54 57 60 63 66
Magazine 6 6 6 6 6
Fire Rate 0.9 0.9 0.9 0.9 0.9
Reload Time 2.2s 2.1s 2s 1.9s 1.8s
Structure DMG 54 57 60 63 66

High damage, but significant recoil impacts accuracy.

SMGs

Effective at close range, but outclassed by shotguns and lack range.

Suppressed Submachine Gun

Rarity Common Uncommon Rare Epic
Damage 17 18 19 23
Magazine 30 30 30 30
Fire Rate 9 9 9 9
Reload Time 2.2s 2.1s 2s 1.9s
Structure DMG 17 18 19 23

Best SMG option due to suppression and damage falloff starting at 20 meters.

Tactical Submachine Gun

Rarity Uncommon Rare Epic
Damage 16 17 18
Magazine 30 30 30
Fire Rate 10 10 10
Reload Time 2.4s 2.3s 2.2s
Structure DMG 16 17 18

Inconsistent fire rate can be unpredictable at short range.

Submachine Gun

Rarity Common Uncommon Rare
Damage 14 15 16
Magazine 35 35 35
Fire Rate 15 15 15
Reload Time 2.2s 2.1s 2s
Structure DMG 14 15 16

High fire rate, but poor accuracy and ammo consumption.

Sniper Rifles

Require precise aim for headshots.

Bolt-Action Sniper Rifle

Rarity Rare Epic Legendary
Damage 105 110 116
Magazine 1 1 1
Fire Rate 0.3s 0.3s 0.3s
Reload Time 3s 2.9s 2.7s
Structure DMG 105 110 116

High damage with a 2.5x headshot multiplier, but slow fire rate and single-shot magazine.

Semi-Auto Sniper Rifle

Rarity Epic Legendary
Damage 63 66
Magazine 10 10
Fire Rate 1.2 1.2
Reload Time 2.5s 2.3s
Structure DMG 75 78

Faster fire rate and larger magazine than the Bolt-Action, but lower damage per shot.

Explosives

Effective for destroying structures and eliminating opponents.

Rocket Launcher

Rarity Rare Epic Legendary
Damage 100 115 130
Magazine 1 1 1
Fire Rate 0.75s 0.75s 0.75s
Reload Time 3.60s 3.06s 2.52s
Structure DMG 300 315 330

High splash damage and structure damage, but slow fire rate.

Grenade Launcher

Rarity Rare Epic Legendary
Damage 100 105 110
Magazine 6 6 6
Fire Rate 1 1 1
Reload Time 3s 2.8s 2.7s
Structure DMG 200 210 220

Multiple grenades for area denial, but lower damage per grenade.

Grenade

Damage 100
Structure DMG 375
Stack Size 6

Projectile explosive for destroying structures and area denial.

Traps

A variety of traps offer defensive and offensive capabilities.

Launch Pad

Mobility item for escaping danger or reaching high ground. Stack size of 2.

Ceiling Zapper

Damage 125
Cooldown 12 seconds

Electrocutes players underneath.

Wall Dynamo

Damage 125
Cooldown 12 seconds

Electrocutes players who touch it on a wall.

Damage Trap

Damage 150
Cooldown 5 seconds

Deals damage to players who step on it.

Directional Jump Pad

Provides horizontal or vertical boosts, negating fall damage.

Consumables/Items

Essential for healing and survival.

Bandage

Health +15 Health
Stack Size 15
Time to Use 3.5 seconds

Quickly restores health (up to 75).

Med Kit

Health +100 Health
Stack Size 3
Time to Use 10 seconds

Restores 100 health, but can be interrupted.

Shield Potion

Shields +50 Shield
Stack Size 3
Time to Use 5 seconds

Gradually restores shields.

Slurp Juice

Health +75 Health
Shield +75 Shield
Stack Size 2
Time to Use 2 seconds
Duration 37.5 seconds

Restores both health and shields.

Bush

Health +1 Health
Stack Size 2
Time to Use 3 seconds

Provides camouflage.

Port-a-Bunker

| Stack Size | 4 |

Instantly creates a small, fortified structure. Useful in Zero Build mode.

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