Welcome to our latest IGN First, where we dive deep into exclusive coverage of *The Outer Worlds 2* throughout April. This is your very first glimpse at real-time gameplay, showcasing a thrilling quest where you infiltrate the N-Ray Facility. This quest not only highlights several new features and mechanics but also demonstrates how the game reimagines level design. One of the most striking aspects is how *The Outer Worlds 2* deepens its RPG elements, with developer Obsidian drawing inspiration from their rich history and immersive sims like *Deus Ex* and *Dishonored*.
Compared to its predecessor, *The Outer Worlds 2* boasts more sophisticated systems, including a true stealth system and enhanced tools that make stealth a viable playstyle. For instance, effective melee weapons and skills now allow for silent takedowns. A new feature is the purple-colored health bar above enemy heads, which indicates the potential damage of a stealth attack, helping you decide whether to go for a one-hit kill or avoid the target altogether. Enemies can detect dead bodies and alert guards, but with the right skills, you can quickly disintegrate bodies to avoid detection.
The Outer Worlds 2 Gameplay - Screenshots

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Later in the quest, you acquire the N-Ray Scanner, a vital tool that allows you to see through walls, spotting crucial objects, NPCs, and cloaked enemies. This scanner is essential for solving environmental puzzles and enhancing your stealth and combat strategies. If you're not vigilant in using it, you risk being ambushed by invisible foes.
The game introduces several interlocking systems that enrich your gameplay experience, emphasizing RPG elements tailored to specific character builds. Stealth and immersive sim mechanics are just part of the expansion. Obsidian has also focused on improving gunplay, drawing inspiration from *Destiny* to ensure a more satisfying shooting experience. While *The Outer Worlds 2* isn't turning into a full-fledged shooter, its movement and gunplay have been refined to offer a more dynamic and action-packed experience.
This is evident when you approach the N-Ray Facility with guns blazing. The movement system has been tweaked to complement gunplay, allowing for more agile actions like sprint-sliding while aiming down sights. The return of Tactical Time Dilation (TTD) adds a bullet-time fantasy to your combat rotation. The inclusion of throwables, such as grenades, further enhances your arsenal, enabling creative tactics like shooting a grenade midair to cause devastating effects on enemies.
While we don't have much information on the story yet, the gameplay video reveals tweaks to the conversation system. For instance, during an encounter with an NPC named Exemplar Foxworth, who's survived a cultist takeover, you can use your Medical stat to help her, or respond based on your Guns or Melee stats. This sequence also introduces a new companion, Aza, a former cultist who joins you to rectify past mistakes.
Many elements from the original *Outer Worlds* have been refined and expanded upon. Where the first game laid the groundwork, *The Outer Worlds 2* appears to be a fully realized vision of Obsidian's ambitions. Through early gameplay and discussions with Obsidian, we've gained insights into new features and the overarching vision for this sequel. The game aims to honor Obsidian's RPG legacy while pushing the boundaries of what a modern first-person RPG can be, often referencing *Fallout: New Vegas* as a guiding light.
This is just a glimpse of what's to come in *The Outer Worlds 2*, and what we'll be covering in this month's IGN First. We'll delve into character builds, the new flaws system, an array of unique weapons, and the expanded scope of this sequel through interviews with key figures like original *Fallout* developer and creative director Leonard Boyarsky, game director Brandon Adler, and design director Matt Singh. Stay tuned to IGN throughout April for more exciting updates!