CD Projekt Red is raising the bar for NPC development in The Witcher 4 to unprecedented heights. Following feedback on Cyberpunk 2077's NPCs and the somewhat stereotypical characters in The Witcher 3, the studio aims to create a truly vibrant and believable world.
Game director Sebastian Kalemba outlined their new approach in a recent interview: "Our guiding principle is that every NPC should appear to be living their own life, with their own unique story."
This philosophy is evident in the debut trailer, showcasing the secluded village of Stromford. Villagers adhere to local superstitions, venerating a forest deity. One scene depicts a girl offering prayers in the forest until Ciri arrives to battle a monster.
Kalemba further emphasized their commitment to realism: "We're striving for maximum realism in every aspect of the NPCs – from their physical appearance to their facial expressions and behavior. This will significantly enhance immersion. We're aiming for a new standard of quality."
The developers plan to imbue each village and character with distinct traits and narratives, reflecting the unique beliefs and cultural nuances of isolated communities.
The Witcher 4's projected 2025 release date has fans eagerly anticipating further details on the game's innovative approach to world-building and character design.