Exciting news for World of Warcraft fans: player housing is on its way with the upcoming expansion, World of Warcraft: Midnight. Blizzard has given us an early glimpse into how this feature will work, and they even took a playful swipe at Final Fantasy XIV's housing system during their reveal.
In a recent dev blog, Blizzard emphasized their commitment to making housing accessible to all players under the goal of "A Home for Everyone." They stated, "As part of our focus on wide adoption, we wanted to ensure that Housing is available to everyone. If you want a house, you can have a house." This approach eliminates the need for high costs, lotteries, or demanding upkeep, and assures players that their homes will remain safe even if their subscriptions lapse.
Player housing, a staple feature in many MMOs, allows players to purchase and customize their own homes within the game world, which can be visited by others. This feature has been incredibly popular in Final Fantasy XIV, where it has sparked creativity leading to in-game theater productions, nightclubs, cafes, and museums. However, Final Fantasy XIV's housing system has faced criticism due to its limited plots, high costs, lottery system, and the risk of demolition if neglected.
World of Warcraft seems poised to address these issues head-on. The housing system in WoW will be shared across the Warband, allowing characters from different factions to use each other's homes. For instance, while a Human character can't buy a house in a Horde zone, a Troll character in the same Warband can purchase it, and the Human can then use it. This cross-factional and cross-character accessibility is a significant advantage.
The housing will be organized into two main zones, divided into "Neighborhoods" with around 50 plots each. These areas will be instanced, offering both Public and Private options. Public neighborhoods will be dynamically created by the game servers "as needed," suggesting no hard cap on the number of neighborhoods, which could help alleviate the scarcity issues seen in other games.
Blizzard is committed to making housing a "long lasting journey" with ongoing updates and expansions, as highlighted in their pillars of "boundless self-expression" and "deeply social." This approach not only shows their dedication to improving the feature over time but also acknowledges the challenges seen in similar systems, such as Final Fantasy XIV's.
While we await more details leading up to the summer unveiling of World of Warcraft: Midnight, it's clear that Blizzard is aiming to create a housing experience that is inclusive, engaging, and free from the pitfalls that have plagued other games.