Sony reaffirms its commitment to live-service gaming despite setbacks like Concord's failure, confirming Marathon will launch by April 2026 despite mixed alpha feedback.
Concord, Sony's ambitious live-service hero shooter, became one of PlayStation's most notorious flops. With dismal player counts, Sony shut down servers merely two weeks post-launch—reports indicate it sold fewer than 25,000 units. The debacle cost Sony hundreds of millions, culminating in Firewalk Studios' closure.
How will Sony apply Concord's lessons to Marathon, Bungie's upcoming extraction shooter? In an investor interview, Sony Interactive Entertainment's Hermen Hulst acknowledged Marathon's alpha feedback was "mixed" but vowed its fiscal year 2026 release. He emphasized rigorous new validation processes to prevent repeating Concord's mistakes.
"Live-service represents tremendous opportunity," Hulst stated, "but carries unique challenges. Helldivers 2 showed early success, while Concord demonstrated pitfalls. Though Concord had exceptional effort behind it, it entered an oversaturated market without sufficient differentiation."
"We've overhauled our validation framework—continuously stress-testing creative, commercial, and developmental assumptions. This ensures we invest wisely while maintaining predictable timelines."
"For Marathon—Bungie's first original IP in over a decade—we're crafting something bold and innovative. Closed alpha feedback varies, but that's invaluable for iteration. This test-refine cycle is critical for launch success and long-term player engagement."
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Hulst sidestepped questions about Marathon's recent plagiarism controversy. Last month, Bungie acknowledged a former artist used illustrator Fern Hook's work without permission. Game director Joe Ziegler later apologized during an awkward livestream absent Marathon visuals, explaining teams were "auditing all assets."
Sony's live-service strategy swings between extremes: Helldivers 2 thrives while Concord floundered, following cancellations like Naughty Dog's Last of Us multiplayer and two unannounced titles—reportedly including Bluepoint's God of War project.
Originally planning 10+ live-service launches by 2026, Sony later scaled back to six confirmed titles. Recent studio acquisitions—including Bungie and now-shuttered Firewalk—reflect this push. New ventures like teamLFG and Guerrilla's Horizon multiplayer signal ongoing investment.
"Our portfolio thrives on diversity," Hulst emphasized, citing MLB The Show, Destiny 2, and Helldivers 2's sustainable models. Notably, Helldivers 2's microtransactions now drive over 50% of revenue—proof of live-service done right.
The executive concluded with Marathon's firm 2026 deadline: "This fiscal year will see its launch—we're confident it'll meet expectations."