This extensive interview delves into the mind of Christopher Ortiz, the creative force behind Sukeban Games and the beloved title, VA-11 Hall-A. Ortiz discusses the unexpected success of VA-11 Hall-A, its merchandise, and the challenges and triumphs of bringing the game to various platforms. The conversation also covers the development of their upcoming project, .45 PARABELLUM BLOODHOUND, its inspirations, and the team's creative process.
Ortiz shares personal anecdotes about their journey, including their experiences in Japan, the evolution of Sukeban Games, and collaborations with key figures like MerengeDoll and Garoad. The interview touches upon the immense popularity of VA-11 Hall-A's characters, the inspiration behind the game's art style, and the challenges of managing expectations for their new title.
A significant portion of the interview is dedicated to .45 PARABELLUM BLOODHOUND, exploring its visual and gameplay inspirations, the team's creative process, and the positive fan reception. Ortiz details the game's unique battle system, its South American cyberpunk aesthetic, and the challenges of balancing accessibility with engaging gameplay. The discussion also includes insights into the design of key characters like Reila Mikazuchi and the team's future plans.
The interview concludes with reflections on the current state of indie games, Ortiz's personal preferences (including a detailed description of their ideal coffee), and a look at their future projects. The conversation also includes a fascinating discussion of Suda51's influence and Ortiz's admiration for The Silver Case.
Throughout the interview, Ortiz reveals their creative process, inspirations, and personal experiences, offering a unique and insightful perspective on the indie game development landscape. The interview is punctuated with images showcasing the art style of both VA-11 Hall-A and .45 PARABELLUM BLOODHOUND, further enriching the reader's understanding of Ortiz's creative vision.