Sucker Punch Productions aims to address a common criticism leveled at 2020's Ghost of Tsushima with its upcoming sequel, Ghost of Yotei. The developer promises a more varied open-world experience, acknowledging the repetitive nature of its predecessor's gameplay.
Ghost of Yotei Prioritizes Exploration and Variety
Repetitive Gameplay: A Major Critique of Ghost of Tsushima
In a recent interview with the New York Times, Sucker Punch highlighted key improvements for Ghost of Yotei, focusing on the journey of its new protagonist, Atsu. Creative director Jason Connell specifically addressed the repetitive gameplay found in the original:
"Creating engaging open-world content is challenging; it's easy to fall into repetitive patterns," Connell stated. "We're actively working to counter this in Ghost of Yotei, aiming for unique and diverse player experiences." He also confirmed the inclusion of firearms alongside traditional melee combat, adding another layer of gameplay variety.
Despite a strong Metacritic score (83/100), Ghost of Tsushima received criticism for its repetitive open-world design. Reviews highlighted the game's familiarity with other open-world titles and suggested that a more focused approach might have been beneficial. Player feedback echoed these sentiments, pointing to a limited enemy variety and repetitive gameplay loops.
Sucker Punch is clearly aware of these criticisms and is actively working to avoid similar pitfalls in Ghost of Yotei. The studio emphasizes maintaining the series' signature cinematic presentation while enhancing gameplay variety. Creative director Nate Fox explained: "When designing the sequel, our primary focus was defining the core elements of a 'Ghost' game. It's about immersing players in the beauty and romance of feudal Japan."