Life by You's Cancellation: A Look at What Could Have Been
The recent cancellation of Paradox Interactive's Life by You continues to resonate with fans. Newly surfaced screenshots, compiled from the portfolios of former developers like Richard Kho, Eric Maki, and Chris Lewis (whose GitHub details animation, scripting, lighting, and more), offer a poignant glimpse into the game's potential.
These images, circulating on X (formerly Twitter), showcase advancements in visuals and character models. While not drastically different from the final trailer, fans highlight noticeable improvements. Comments express both excitement over the progress and disappointment at the game's premature demise. One fan lamented, "We were all superexcited and impatient; and then we all ended up extremely disappointed… :( Could have been a great game!"
The screenshots reveal detailed outfits suggesting varied weather and seasonal elements, extensive character customization with refined sliders and presets, and a richer, more atmospheric game world than previously seen.
Paradox Interactive's Deputy CEO, Mattias Lilja, explained the cancellation, citing the game's shortcomings in "key areas" and the uncertainty of a timely, satisfactory release. CEO Fredrik Wester echoed this sentiment, emphasizing the team's dedication but acknowledging the decision to halt development when a satisfactory release seemed unattainable.
The cancellation surprised many given the anticipation surrounding Life by You, a PC title envisioned as a competitor to The Sims. The abrupt closure of development and the subsequent shuttering of Paradox Tectonic, the studio behind the project, left a significant impact on the gaming community.