2XKO Alpha Playtest: Addressing Player Feedback and Refining Gameplay
The 2XKO Alpha Lab Playtest, only four days old, has already generated significant player feedback. This article details 2XKO's plans to address these concerns and improve the game.
Addressing Combo Length and Tutorial Mode Improvements
2XKO director, Shaun Rivera, announced via Twitter (X) that gameplay adjustments are underway based on playtest feedback. The game's League of Legends connection attracted a large player base, who quickly identified and shared videos of potentially overpowered combos. These combos, while praised for their creativity, allow for extended periods of uninterrupted offense, leaving opponents with minimal control. Rivera acknowledged this issue, stating that excessively long combos are undesirable.
Key changes will include reducing the frequency of "Touch of Death" (TOD) combos—instant kills from full health. While maintaining the game's fast-paced nature is a priority, balance and engagement are equally important. Rivera clarified that TODs should be exceptional, skill-based achievements, not common occurrences.
The tutorial mode has also received criticism. While the game is considered easy to learn, mastering its complexities is a steeper challenge. This is further complicated by the lack of skill-based matchmaking in the alpha, frequently pairing inexperienced players against seasoned veterans. Professional player Christopher "NYChrisG" described 2XKO as potentially niche due to its intricate six-button system and complex gameplay, comparing it to titles like Marvel vs. Capcom: Infinite.
Rivera confirmed that the tutorial will receive significant improvements, responding to player feedback calling for a more comprehensive and structured approach, possibly modeled after systems in games like Guilty Gear Strive and Street Fighter 6. A dedicated Reddit post by a tutorial team member actively solicits further player suggestions.
Maintaining Enthusiasm Despite Feedback
Despite the criticism, 2XKO's alpha has generated considerable enthusiasm. Professional player William "Leffen" Hjelte streamed over 19 hours of gameplay, and Twitch viewership peaked at 60,425 on the first day.
While the game is still in closed alpha with no release date, the strong Twitch viewership and substantial player feedback suggest significant potential and a growing, passionate community. Interested players can find registration information in the linked article below.