Home News Capcom Optimizes Monster Hunter Wilds, Possibly Lowering GPU Requirements

Capcom Optimizes Monster Hunter Wilds, Possibly Lowering GPU Requirements

Author : Max Apr 02,2025

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Capcom is diligently working to enhance the performance of Monster Hunter Wilds before its much-anticipated launch, with a specific focus on reducing the PC's GPU requirements. Dive into the details of Capcom's strategy for optimizing this exciting game.

Capcom Improving Monster Hunter Wilds’ Performance Ahead of Launch

Plans to Lower GPU Requirements for PC

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Capcom is actively refining Monster Hunter Wilds to ensure a smoother gameplay experience before its release. This was announced via the game's German Twitter (X) account on January 19, 2025. A video shared by Monster Hunter Germany showcased a hunter engaging with Quematrice, a rooster-like brute wyvern, highlighting the updated Prioritize Framerate mode on PS5. This mode boosts frame rates at the expense of some graphical details.

The same post revealed that similar performance enhancements are being applied to the PC version, with a particular emphasis on lowering the GPU requirements. "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," the post stated.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Currently, the minimum GPU requirements for Monster Hunter Wilds are set at NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. Should Capcom succeed in their optimization efforts, the game could become playable on lower or mid-tier GPUs, thereby broadening its accessibility to a wider audience.

Additionally, Capcom plans to release a free benchmarking tool, allowing players to determine the optimal settings for their PCs or assess whether their current hardware can run the game. This move could alleviate concerns about needing to upgrade hardware, especially if Capcom manages to lower the GPU requirements for Monster Hunter Wilds.

For more in-depth information about Monster Hunter Wilds, be sure to check out our comprehensive article.

Issues in the First Monster Hunter Wilds Open Beta

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

The first open beta test for Monster Hunter Wilds, conducted between October and November 2024, left many players concerned about the game's performance. Feedback from Steam users highlighted issues such as low-poly NPCs and monsters, which some compared unfavorably to PS1 graphics.

Beyond the visual shortcomings, players also experienced significant frame rate drops and other performance hiccups, even on high-end PCs. While some managed to enhance performance, it often came at the cost of graphical quality, further degrading the visual experience.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Despite these initial setbacks, Capcom addressed the concerns on November 1, 2024, stating, "The issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test."

Players can look forward to experiencing these improvements soon, as Capcom has confirmed a second Open Beta Test for Monster Hunter Wilds, scheduled for February 7-10 and 14-17, 2025, on PS5, Xbox Series X|S, and Steam. This test will feature the Bird Wyvern Gypceros and an unknown monster. However, it remains unclear whether the recent performance updates will be included in this final beta test.

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