The discussion around turn-based games in the role-playing genre continues to be a hot topic, and the recent release of Clair Obscur: Expedition 33 has reignited debates about the future direction of RPGs. This game, launched last week, has been widely praised by outlets like IGN and other reviewers, standing out as a stellar example of the genre. It proudly embraces its influences, featuring a turn-based combat system, Pictos to equip and master, dungeon zones to explore, and an overworld map reminiscent of classic RPGs.
In an interview with RPGsite, producer Francois Meurisse emphasized that Clair Obscur was designed as a turn-based game from the outset, drawing specific inspiration from titles like Final Fantasy VIII, IX, and X. Additionally, the game incorporates elements from Sekiro: Shadows Die Twice and the Mario & Luigi series, blending quick-time events with turn-based action to create a hybrid experience. This unique approach allows the game to feel both traditional and action-oriented, sparking conversations across social media platforms.
These discussions often point to Clair Obscur's success as a rebuttal to the shift away from turn-based mechanics in some major franchises, particularly the Final Fantasy series. Naoki Yoshida, during the media tour for Final Fantasy XVI, highlighted a growing sentiment among younger gamers who prefer action-based mechanics over selecting commands. This perspective has influenced the direction of recent Final Fantasy games, including XV, XVI, and the VII remake series, which have leaned more towards action-driven gameplay.
However, the narrative around turn-based games is more nuanced. Square Enix has not abandoned turn-based RPGs entirely; for instance, Octopath Traveler 2 has been critically acclaimed, and other titles like SaGa Emerald Beyond and the upcoming Bravely Default remaster continue to uphold the format. While Final Fantasy may have moved away from its turn-based roots, it does not mean the genre is fading.
The idea that Final Fantasy should mimic Clair Obscur: Expedition 33 is met with resistance. Each series has its own unique aesthetic and identity, and reducing Clair Obscur to a mere imitation of Final Fantasy overlooks its originality and contributions to the genre. Historical debates, such as those comparing Lost Odyssey to Final Fantasy or Final Fantasy VII to VI, show that these discussions are not new but part of an ongoing conversation among fans.
Sales also play a crucial role in these decisions. Yoshida noted that while he appreciates command-based RPGs, the expected sales and impact of Final Fantasy XVI influenced its direction. Meanwhile, Clair Obscur: Expedition 33 achieved impressive sales of 1 million copies in three days, indicating strong demand for well-executed turn-based games. Other successful turn-based titles like Baldur's Gate 3 and Metaphor: ReFantazio further demonstrate that there is a market for these games.
The success of Clair Obscur is significant for Sandfall Interactive and Kepler, marking a promising return for mid-budget RPGs. Whether it can reach the heights of games like Baldur's Gate 3 or Disco Elysium remains to be seen, but its initial reception is a strong indicator of its potential.
As for whether this signals a necessary shift for Final Fantasy, the situation is more complex. Recent entries like Final Fantasy XVI and FF7 Rebirth have faced challenges in meeting sales expectations, influenced by broader trends in the gaming industry and the high costs of developing major titles. The key takeaway from Clair Obscur's success is the importance of authenticity and originality in game development. As Larian CEO Swen Vincke emphasized, focusing on creating a good game that the team is passionate about can lead to significant results, offering a constructive path forward for the industry.