Home Games Strategy Till you Last: Safe Zone
Till you Last: Safe Zone

Till you Last: Safe Zone Rate : 3.1

  • Category : Strategy
  • Version : 0.1.2
  • Size : 87.7 MB
  • Developer : boypipz
  • Update : Jul 01,2025
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Application Description

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*SANDBOX - Simple Strategy Endless Defense Base Building, Unit Survival Simulator!* is now in Early Access! Thank you for your continued support. This casual, realistic endless defense simulation game combines base building, unit management, and survival mechanics into a fully immersive sandbox experience—all on your mobile device.

Build and expand your secure zone to transform it into an unbreakable fortress. Rescue civilians to grow your population or evacuate them for their safety. Optimize resource collection, manage workers and builders, and defend against relentless zombie hordes that become faster with every kill. Unlock and command various units, air and land vehicles (WIP), construct defensive structures, and arm yourself with powerful weapons. Face randomized events ranging from minor disruptions to full-scale disasters—all within the palm of your hand!

Gameplay Inspired by PC RTS & Sandbox Simulation Titles

Designed with inspiration from popular survival colony and real-time strategy (RTS) games on PC, this simulator brings deep sandbox gameplay to mobile platforms. With evolving survival elements, tactical decision-making, and strategic planning, every session offers a unique challenge tailored to your playstyle.

Minimum Device Requirements for Acceptable Performance

  • Device: Oppo A5s or equivalent
  • CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent
  • GPU: PowerVR GE8320 or equivalent
  • RAM: At least 3GB RAM

Current Release: v0.1 Features

  • Endless defense outpost/base building survival sandbox
  • Functional unit and building logic
  • Zombie hordes increase in speed with each kill
  • Worker, builder, and civilian population management
  • Resource gathering system with required logic
  • Save/load system for units, buildings, and resources
  • Main sentry gun with level upgrade options
  • Basic research tree implementation
  • Tactical command system for unit control

Upcoming: v0.2 Features [yyxx]

  • Bug fixes based on player feedback
  • Improvements to early features
  • New vehicle types: civilian and military
  • Interactive random events (crash rescues, supply drops)
  • Enhanced sentry gun upgrades and functionality
  • Player suggestions collected for future updates

Planned: v0.3 Features [ttpp]

  • Bug fixes requiring further player input
  • Civilian and VIP rescue operations
  • Expedition system implementation
  • Expanded research trees and advanced upgrades
  • Customizable unit gear and individual loadouts
  • Explosive weapon systems: artillery, grenade launchers, rockets
  • Manned and unmanned emplacements
  • Population mood system (happy/sad dynamics)

Future Updates: v0.4, v0.5, v0.6

  • More sandbox customization options (grid size, starting units, resources)
  • Improved enemy AI pathing and behavior
  • New enemy variants and otherworldly species
  • Raiders (human enemies) introduction
  • Unit cover system for enhanced combat tactics
  • Art and animation improvements and reworks
  • FPS performance optimization
  • Random events during expeditions
  • Dynamic weather system and day-night cycle
  • Quarantine facility and infection spread mechanics

Miscellaneous Features Coming Soon

  • Advanced unit customization
  • Base theme personalization
  • And more exciting features still in development

Known Issues & Bugs

  • Walls/defenses appear duplicated after loading saved games (resulting in ultra-sturdy defenses)
  • Zombies move extremely fast after reaching 5000 kills or 1000 evacuations in saved games
  • Low FPS in main menu (currently under investigation but not high priority)
  • Large install size due to high-quality how-to-play animations (uncompressed GIF frames used for clarity)
  • [Priority] Rescued survivors disappear when continuing a saved game (workaround: evacuate all before quitting)
  • Dead single units reappear alive after continuing a save
  • Workers and builders reset to default count (4/5) upon loading saved games
  • Builders occasionally stuck building invisible structures (can still function normally)
  • Builders sometimes stuck between walls (use finger tool in utilities for interaction)
  • Workers wander off; toggle collection tool to recall them

This project is a work in progress, and continuous updates will be made until I am fully satisfied with the final product. Your support and feedback are invaluable. Thank you for being part of this journey!

Screenshot
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